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digitalmars.D - I want to debugg

reply Antonio Cabrera <antonio abrevia.net> writes:
Thats Ok...

The only thing I need, is a debugger with variables inspector... without 
  the need of trash code...

You are all doing a effort of libraries implementation... but no one is 
producing the basic tool after the compiler:  the debugger... this is a 
big error... developer needs a compiler+linker+debugger... the other 
things will come after.

Sorry... but for me is enough... I don't want to lose my time... I 
prefer to work with a language that offers a minimoum supporf for my day 
by day work...

Thaks for your illusion and sorries for advanced...
Mar 21 2005
parent Derek Parnell <derek psych.ward> writes:
On Mon, 21 Mar 2005 23:45:21 +0100, Antonio Cabrera wrote:

 Thats Ok...
 
 The only thing I need, is a debugger with variables inspector... without 
   the need of trash code...
 
 You are all doing a effort of libraries implementation... but no one is 
 producing the basic tool after the compiler:  the debugger... this is a 
 big error... developer needs a compiler+linker+debugger... the other 
 things will come after.
 
 Sorry... but for me is enough... I don't want to lose my time... I 
 prefer to work with a language that offers a minimoum supporf for my day 
 by day work...
 
 Thaks for your illusion and sorries for advanced...

Try looking through ... http://www.prowiki.org/wiki4d/wiki.cgi?DebugEnvironments If I really (desperately) need a debugger, I have used the Microsoft WinDbg tool. But I rarely need one; the odd writefln() has solved most of my debugging needs, and its faster to use ;-) -- Derek Melbourne, Australia 22/03/2005 9:42:07 AM
Mar 21 2005