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digitalmars.D - 16bit half floating point type as defined in IEEE-754r in D?

reply s_lange <s_lange ira.uka.de> writes:
A 16 bit precision floating point type has been defined by the IEEE in 
the revision of the 754 floating point standard and declared as 
optional. These small data types are heavily used in all kinds of 
graphics rendering software. The most prominent example beeing the gl 
libraries of the OpenGL specs.

Are there any plans to support such a data type in future versions of D?

regards Lange
Nov 24 2009
parent Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
s_lange wrote:
 A 16 bit precision floating point type has been defined by the IEEE in 
 the revision of the 754 floating point standard and declared as 
 optional. These small data types are heavily used in all kinds of 
 graphics rendering software. The most prominent example beeing the gl 
 libraries of the OpenGL specs.
 
 Are there any plans to support such a data type in future versions of D?
 
 regards Lange
D can store custom floating point types, see http://www.digitalmars.com/d/2.0/phobos/std_numeric.html where there's actually an example that creates the IEEE 16-bit float you mention: // Define a 16-bit floating point type alias CustomFloat!(1, 5, 10) HalfFloat; auto x = HalfFloat(0.125); assert(halfFloat.get!float == 0.125); But watch for: http://d.puremagic.com/issues/show_bug.cgi?id=3520 which hasn't been fixed yet. Or please fix it :o). Andrei
Nov 24 2009