digitalmars.D - glut in D
- Matt <Matt_member pathlink.com> Jan 18 2005
- =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb algonet.se> Jan 18 2005
- Matt <Matt_member pathlink.com> Jan 19 2005
Is there any good way right now to use glut in D? I currently use derelict for openGL, but there is no glut in it, and I need to use some glut functions.
Jan 18 2005
Matt wrote:Is there any good way right now to use glut in D? I currently use derelict for openGL, but there is no glut in it, and I need to use some glut functions.
I translated a newer version of glut.h, at least got "gears" running... Right now it's just in CVS, and hasn't been tested on Windows either. Will post updated opengl and sdl code on http://www.algonet.se/~afb/d/ --anders Modules:opengl/gl.d opengl/glext.d opengl/glu.d opengl/glut.d
sdl/active.d sdl/audio.d sdl/byteorder.d sdl/cdrom.d sdl/endian.d sdl/error.d sdl/events.d sdl/getenv.d sdl/joystick.d sdl/keyboard.d sdl/keysym.d sdl/main.d sdl/mouse.d sdl/mutex.d sdl/quit.d sdl/rwops.d sdl/sdl.d sdl/syswm.d sdl/thread.d sdl/timer.d sdl/types.d sdl/version.d sdl/video.d
Jan 18 2005
In article <csl3tk$10o5$1 digitaldaemon.com>, =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= says...I translated a newer version of glut.h, at least got "gears" running... Right now it's just in CVS, and hasn't been tested on Windows either. Will post updated opengl and sdl code on http://www.algonet.se/~afb/d/ --anders Modules:opengl/gl.d opengl/glext.d opengl/glu.d opengl/glut.d
sdl/active.d sdl/audio.d sdl/byteorder.d sdl/cdrom.d sdl/endian.d sdl/error.d sdl/events.d sdl/getenv.d sdl/joystick.d sdl/keyboard.d sdl/keysym.d sdl/main.d sdl/mouse.d sdl/mutex.d sdl/quit.d sdl/rwops.d sdl/sdl.d sdl/syswm.d sdl/thread.d sdl/timer.d sdl/types.d sdl/version.d sdl/video.d
Thanks alot!
Jan 19 2005








Matt <Matt_member pathlink.com>