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digitalmars.D - glut in D

reply Matt <Matt_member pathlink.com> writes:
Is there any good way right now to use glut in D? I currently use derelict for
openGL, but there is no glut in it, and I need to use some glut functions.
Jan 18 2005
parent reply =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb algonet.se> writes:
Matt wrote:

 Is there any good way right now to use glut in D? I currently use derelict for
 openGL, but there is no glut in it, and I need to use some glut functions.

I translated a newer version of glut.h, at least got "gears" running... Right now it's just in CVS, and hasn't been tested on Windows either. Will post updated opengl and sdl code on http://www.algonet.se/~afb/d/ --anders Modules:
 opengl/gl.d
 opengl/glext.d
 opengl/glu.d
 opengl/glut.d

 sdl/active.d
 sdl/audio.d
 sdl/byteorder.d
 sdl/cdrom.d
 sdl/endian.d
 sdl/error.d
 sdl/events.d
 sdl/getenv.d
 sdl/joystick.d
 sdl/keyboard.d
 sdl/keysym.d
 sdl/main.d
 sdl/mouse.d
 sdl/mutex.d
 sdl/quit.d
 sdl/rwops.d
 sdl/sdl.d
 sdl/syswm.d
 sdl/thread.d
 sdl/timer.d
 sdl/types.d
 sdl/version.d
 sdl/video.d

Jan 18 2005
parent Matt <Matt_member pathlink.com> writes:
In article <csl3tk$10o5$1 digitaldaemon.com>,
=?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= says...

I translated a newer version of glut.h, at least got "gears" running...

Right now it's just in CVS, and hasn't been tested on Windows either.

Will post updated opengl and sdl code on http://www.algonet.se/~afb/d/

--anders


Modules:

 opengl/gl.d
 opengl/glext.d
 opengl/glu.d
 opengl/glut.d

 sdl/active.d
 sdl/audio.d
 sdl/byteorder.d
 sdl/cdrom.d
 sdl/endian.d
 sdl/error.d
 sdl/events.d
 sdl/getenv.d
 sdl/joystick.d
 sdl/keyboard.d
 sdl/keysym.d
 sdl/main.d
 sdl/mouse.d
 sdl/mutex.d
 sdl/quit.d
 sdl/rwops.d
 sdl/sdl.d
 sdl/syswm.d
 sdl/thread.d
 sdl/timer.d
 sdl/types.d
 sdl/version.d
 sdl/video.d


Thanks alot!
Jan 19 2005