digitalmars.D - GoBug for D-bugging?
- "Garett Bass" <gtbass studiotekne.com> Nov 15 2004
- "Garett Bass" <gtbass studiotekne.com> Nov 15 2004
- Ilya Minkov <minkov cs.tum.edu> Nov 16 2004
- "Garett Bass" <gtbass studiotekne.com> Nov 16 2004
IIRC, D embeds CodeView symbols in debug builds. Has anyone tried debugging a D program with GoBug? I'm trying to find a command-line debugger I can use in conjunction with the Zeus editor. Thanks, Garett
Nov 15 2004
Alternatively, maybe DMC++ debugger available on the CD would be a good choice? "Garett Bass" <gtbass studiotekne.com> wrote in message news:cnc2hv$1tbc$1 digitaldaemon.com...IIRC, D embeds CodeView symbols in debug builds. Has anyone tried debugging a D program with GoBug? I'm trying to find a command-line debugger I can use in conjunction with the Zeus editor. Thanks, Garett
Nov 15 2004
Garett Bass schrieb:Alternatively, maybe DMC++ debugger available on the CD would be a good choice?
Yes, it should work. You might want to search Microsoft site for windbg - Debugging Tools for Windows NT. The package contains both a visual and a command-line debugger, although it has a strange (if compared to gdb and others) syntax. What are requierements that your editor imposes on the debugger? -eye
Nov 16 2004
What are requierements that your editor imposes on the debugger?
I really don't know, I don't understand what a command-line debugger even does exactly. I better do some research! Thanks, Garett
Nov 16 2004








"Garett Bass" <gtbass studiotekne.com>