www.digitalmars.com         C & C++   DMDScript  

digitalmars.D - GoBug for D-bugging?

reply "Garett Bass" <gtbass studiotekne.com> writes:
IIRC, D embeds CodeView symbols in debug builds.  Has anyone 
tried debugging a D program with GoBug?  I'm trying to find 
a command-line debugger I can use in conjunction with the 
Zeus editor.

Thanks,
Garett 
Nov 15 2004
parent reply "Garett Bass" <gtbass studiotekne.com> writes:
Alternatively, maybe DMC++ debugger available on the CD 
would be a good choice?


"Garett Bass" <gtbass studiotekne.com> wrote in message 
news:cnc2hv$1tbc$1 digitaldaemon.com...
 IIRC, D embeds CodeView symbols in debug builds.  Has 
 anyone tried debugging a D program with GoBug?  I'm trying 
 to find a command-line debugger I can use in conjunction 
 with the Zeus editor.

 Thanks,
 Garett
 
Nov 15 2004
parent reply Ilya Minkov <minkov cs.tum.edu> writes:
Garett Bass schrieb:

 Alternatively, maybe DMC++ debugger available on the CD 
 would be a good choice?
Yes, it should work. You might want to search Microsoft site for windbg - Debugging Tools for Windows NT. The package contains both a visual and a command-line debugger, although it has a strange (if compared to gdb and others) syntax. What are requierements that your editor imposes on the debugger? -eye
Nov 16 2004
parent "Garett Bass" <gtbass studiotekne.com> writes:
 What are requierements that your editor imposes on the 
 debugger?
I really don't know, I don't understand what a command-line debugger even does exactly. I better do some research! Thanks, Garett
Nov 16 2004