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c++.wxwindows - UNICODE

reply Jar <Jar_member pathlink.com> writes:
When I compiling wxWidgets v2.6.3 in UNICODE with:
smake -f makefile.dms UNICODE=1
Have I got that to set in \lib\dmc_lib\mswu\wx\setup.h wxUSE_UNICODE to 1, or
this is only when I compiling my wxWidgets' application?
I have compiled wxWidgets with this flag to 0, with smake -f makefile.dms
UNICODE=1, and there isn't any errors in my applications.

// ----------------------------------------------------------------------------
// Unicode support
// ----------------------------------------------------------------------------

// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
// defined as wchar_t, wxString will use Unicode internally. If you set this
// to 1, you must use wxT() macro for all literal strings in the program.
//
// Unicode is currently only fully supported under Windows NT/2000/XP
// (Windows 9x doesn't support it and the programs compiled in Unicode mode
// will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
//
// Default is 0
//
// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
#ifndef wxUSE_UNICODE
#define wxUSE_UNICODE 0
#endif
Apr 11 2006
parent reply Jan Knepper <jan smartsoft.us> writes:
// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar 
will be
// defined as wchar_t, wxString will use Unicode internally. If you set this
// to 1, you must use wxT() macro for all literal strings in the program.
//
// Unicode is currently only fully supported under Windows NT/2000/XP
// (Windows 9x doesn't support it and the programs compiled in Unicode mode
// will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
//
// Default is 0
//
// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)

You have to set it to 1 when you compile wxWidgets...
You have to set it to 1 when you compile your executables including 
wxWidgets.

Jan

--
ManiaC++
Jan Knepper

But as for me and my household, we shall use Mozilla...
www.mozilla.org



Jar wrote:
 When I compiling wxWidgets v2.6.3 in UNICODE with:
 smake -f makefile.dms UNICODE=1
 Have I got that to set in \lib\dmc_lib\mswu\wx\setup.h wxUSE_UNICODE to 1, or
 this is only when I compiling my wxWidgets' application?
 I have compiled wxWidgets with this flag to 0, with smake -f makefile.dms
 UNICODE=1, and there isn't any errors in my applications.
 
 // ----------------------------------------------------------------------------
 // Unicode support
 // ----------------------------------------------------------------------------
 
 // Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
 // defined as wchar_t, wxString will use Unicode internally. If you set this
 // to 1, you must use wxT() macro for all literal strings in the program.
 //
 // Unicode is currently only fully supported under Windows NT/2000/XP
 // (Windows 9x doesn't support it and the programs compiled in Unicode mode
 // will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
 //
 // Default is 0
 //
 // Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
 #ifndef wxUSE_UNICODE
 #define wxUSE_UNICODE 0
 #endif
 
 
 

Apr 11 2006
parent ceva <ceva altceva.ro> writes:
aha
Aug 08 2007