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c++.wxwindows - Include wxWindows

reply "Steve" <steve hmtk.com> writes:
Walter,

Is it possible for you to include wxWindows on your CD distribution?

I'm trying to use it but having difficulties. 
Jan 13 2005
parent reply "W這dzimierz Skiba" <abx abx.art.pl> writes:
"Steve" <steve hmtk.com> wrote in news:cs5ktr$26ej$1 digitaldaemon.com:

 Walter,
 Is it possible for you to include wxWindows on your CD distribution?
There is wxWidgets CD available, see http://www.wxwidgets.org/cdrom2.htm
 I'm trying to use it but having difficulties. 
What's the problem? We are here for help. Regards, ABX
Jan 13 2005
parent reply "Steve" <steve hmtk.com> writes:
I just completed doing all the upgrades for my CD-ROM based installation of 
DM though I have yet to recompile the STL stuff... I have never used STL so 
I have not fooled around with it.

I think my main problem is a lack of experience in using make files. I need 
to go through the wxWidgets and compile everything first?

Do I need the patch?

Steve


"W這dzimierz Skiba" <abx abx.art.pl> wrote in message 
news:cs6osr$c58$1 digitaldaemon.com...
 "Steve" <steve hmtk.com> wrote in news:cs5ktr$26ej$1 digitaldaemon.com:

 Walter,
 Is it possible for you to include wxWindows on your CD distribution?
There is wxWidgets CD available, see http://www.wxwidgets.org/cdrom2.htm
 I'm trying to use it but having difficulties.
What's the problem? We are here for help. Regards, ABX
Jan 13 2005
parent reply "W這dzimierz Skiba" <abx abx.art.pl> writes:
"Steve" <steve hmtk.com> wrote in news:cs76m7$qf2$1 digitaldaemon.com:
 I just completed doing all the upgrades for my CD-ROM based
 installation of DM though I have yet to recompile the STL stuff... I
 have never used STL so I have not fooled around with it.
Usage of STL is optional in wxWidgets.
 I think my main problem is a lack of experience in using make files.
There is description at http://www.digitalmars.com/~arjan/ about DMC IDDE usage.
 I need to go through the wxWidgets and compile everything first?
Yes. That's because wxWidgets is very customizable so there is not single appearance of this library. You have to adjust it tou your needs. Most important choice you have: - shared vs. static build - unicode vs. ansii - native-windows (wxMSW) vs. universal-windows-like (wxUniversal) build - monolithic vs. multilib (in 2.5.X family) Note that wxWidgets/docs/msw/install.txt should contain description of the building process. It would be simpler if you could point out what is not working in that description in case of any problem.
 Do I need the patch?
What's the wxWidgets version you have taken? Do you need suggestion about used version? Do you have some particular purpose on using wxWidgets or just fun with playing and learning it? Regards, ABX
Jan 14 2005
parent reply "Steve" <steve hmtk.com> writes:
In regards to the patch, I'm using the 2.4.2 version of wxWidgets.

I'm trying to convert a large application I wrote using the windows API to 
wxWidgets.

The app can be seen by going to www.hmtk.com

Most of my code is C and I've tried to keep as much of it platform 
independent as possible so I should not have that much trouble... Once I get 
wxWidgets installed correctly :)

Steve


 Do I need the patch?
What's the wxWidgets version you have taken? Do you need suggestion about used version? Do you have some particular purpose on using wxWidgets or just fun with playing and learning it? Regards, ABX
Jan 14 2005
parent chris elliott <biol75 york.ac.uk> writes:
Steve wrote:
 In regards to the patch, I'm using the 2.4.2 version of wxWidgets.
 
This is weird... When I ran the setup for wxWindows it did not create a "sys" directory ??? "Fatal error: unable to open input file 'sys/types.h'" this comes from running "make -f makefile.dmc" try make -f makefile.sc if you are running 2.4.2 ... sys/types.h should be in dm\include\sys directory - its a digitalmars file, not a wxwindows one chris
Jan 17 2005