c++ - DirectX
- "Ronny Krüger" <rk_DarkAngel freenet.de> Jul 19 2002
- "Nic Tiger" <nictiger pt.comcor.ru> Jul 20 2002
- "Ronny Krüger" <rk_DarkAngel freenet.de> Jul 21 2002
- Jan Knepper <jan smartsoft.cc> Jul 21 2002
- "Nic Tiger" <nictiger pt.comcor.ru> Jul 21 2002
- Jan Knepper <jan smartsoft.cc> Jul 21 2002
- "Nic Tiger" <nictiger pt.comcor.ru> Jul 21 2002
- "Ronny Krüger" <rk_DarkAngel freenet.de> Jul 22 2002
Hello... Is it possible, to write DirectX programms with DMC? If yes, what do I need for it? thx
Jul 19 2002
You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5) and convert them to OMF format. Then you have to get .H files from the same SDK (or, again, from Builder). If you use limited set of DirectX functions, can build .lib yourself from .DLL using implib.exe utility. It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8 application. Nic Tiger. "Ronny Krüger" <rk_DarkAngel freenet.de> wrote in message news:ah9ran$31fb$1 digitaldaemon.com...Hello... Is it possible, to write DirectX programms with DMC? If yes, what do I need for it? thx
Jul 20 2002
Thank you, but there is another problem I encountered (I got the DirectX 8.1
SDK):
When I compile the example-code from
samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice
DMC compiles the code, so that it want a function called
_Direct3DCreate8 4
which is available in th MS .lib-file, but not in the converted one.
Is there any solution for this problem (or is this one of the functions
which don't work)?
Can you (or anyone else) give me a short sample, how to start with DirectX?
thanx
Ronny Krüger
Nic Tiger <nictiger pt.comcor.ru> schrieb in im Newsbeitrag:
ahcbf1$2ve7$1 digitaldaemon.com...
You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5)
convert them to OMF format. Then you have to get .H files from the same
(or, again, from Builder).
If you use limited set of DirectX functions, can build .lib yourself from
.DLL using implib.exe utility.
It's enough. I built DirectX 7 application using DMC pretty easy.
I think if you take DirectX 8 SDK, you can also build DirectX 8
Nic Tiger.
Jul 21 2002
Create your own .LIB from the .DLL with IMPLIB and a .DEF file. I think there is an example on the website somewhere. Jan "Ronny Krüger" wrote:Thank you, but there is another problem I encountered (I got the DirectX 8.1 SDK): When I compile the example-code from samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice DMC compiles the code, so that it want a function called _Direct3DCreate8 4 which is available in th MS .lib-file, but not in the converted one. Is there any solution for this problem (or is this one of the functions which don't work)? Can you (or anyone else) give me a short sample, how to start with DirectX? thanx Ronny Krüger Nic Tiger <nictiger pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1 digitaldaemon.com...You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5)
convert them to OMF format. Then you have to get .H files from the same
(or, again, from Builder). If you use limited set of DirectX functions, can build .lib yourself from .DLL using implib.exe utility. It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
Nic Tiger.
Jul 21 2002
As for me, I can see mentioned symbol (_Direct3DCreate8 4) in converted lib. I convert it like 'coff2omf d3d8.lib' But anyway, if you have any troubles with converting import libraries, you can build these libraries by yourself (like I did for DirectX 7). I used Borland C Builder's impdef utility (attached) to create .DEF file from .DLL. Then I modified .DEF file so that first column contained mangled names (i.e. _Direct3DCreate8 4 instead of Direct3DCreate8) and ran implib utility. Sample .DEF file for DirectX 7 (ddraw.dll) is attached. One more note. Place converted libs in your current (tutorial's folder) or dm/lib folder. Compile tutorial with this command line: sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib where -I points to your SDK. Note that we include d3d8.lib into command line. This tells linker to pull this lib in. Otherwise it will not be used (because it is not standard lib to link with). "Ronny Krüger" <rk_DarkAngel freenet.de> wrote in message news:ahf2i4$2g7i$1 digitaldaemon.com...Thank you, but there is another problem I encountered (I got the DirectX
SDK): When I compile the example-code from samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice DMC compiles the code, so that it want a function called _Direct3DCreate8 4 which is available in th MS .lib-file, but not in the converted one. Is there any solution for this problem (or is this one of the functions which don't work)? Can you (or anyone else) give me a short sample, how to start with
thanx Ronny Krüger Nic Tiger <nictiger pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1 digitaldaemon.com...You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5)
convert them to OMF format. Then you have to get .H files from the same
(or, again, from Builder). If you use limited set of DirectX functions, can build .lib yourself
.DLL using implib.exe utility. It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
Nic Tiger.
<<***Attachment IMPDEF.ZIP removed! Jan Knepper***>>
Jul 21 2002
Nic, You can NOT submit copyrighted material to this newsgroup! Jan Nic Tiger wrote:As for me, I can see mentioned symbol (_Direct3DCreate8 4) in converted lib. I convert it like 'coff2omf d3d8.lib' But anyway, if you have any troubles with converting import libraries, you can build these libraries by yourself (like I did for DirectX 7). I used Borland C Builder's impdef utility (attached) to create .DEF file from .DLL. Then I modified .DEF file so that first column contained mangled names (i.e. _Direct3DCreate8 4 instead of Direct3DCreate8) and ran implib utility. Sample .DEF file for DirectX 7 (ddraw.dll) is attached. One more note. Place converted libs in your current (tutorial's folder) or dm/lib folder. Compile tutorial with this command line: sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib where -I points to your SDK. Note that we include d3d8.lib into command line. This tells linker to pull this lib in. Otherwise it will not be used (because it is not standard lib to link with). "Ronny Krüger" <rk_DarkAngel freenet.de> wrote in message news:ahf2i4$2g7i$1 digitaldaemon.com...Thank you, but there is another problem I encountered (I got the DirectX
SDK): When I compile the example-code from samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice DMC compiles the code, so that it want a function called _Direct3DCreate8 4 which is available in th MS .lib-file, but not in the converted one. Is there any solution for this problem (or is this one of the functions which don't work)? Can you (or anyone else) give me a short sample, how to start with
thanx Ronny Krüger Nic Tiger <nictiger pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1 digitaldaemon.com...You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5)
convert them to OMF format. Then you have to get .H files from the same
(or, again, from Builder). If you use limited set of DirectX functions, can build .lib yourself
.DLL using implib.exe utility. It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
Nic Tiger.
Name: IMPDEF.ZIP IMPDEF.ZIP Type: WinZip File (application/x-unknown-content-type-WinZip) Encoding: x-uuencode LIBRARY DDRAW.DLL EXPORTS _AcquireDDThreadLock 0 = AcquireDDThreadLock ; AcquireDDThreadLock _D3DParseUnknownCommand = D3DParseUnknownCommand ; D3DParseUnknownCommand _DDGetAttachedSurfaceLcl = DDGetAttachedSurfaceLcl ; DDGetAttachedSurfaceLcl _DDInternalLock 8 = DDInternalLock ; DDInternalLock _DDInternalUnlock 4 = DDInternalUnlock ; DDInternalUnlock _DSoundHelp = DSoundHelp ; DSoundHelp _DirectDrawCreate 12 = DirectDrawCreate ; DirectDrawCreate _DirectDrawCreateClipper 12 = DirectDrawCreateClipper ; DirectDrawCreateClipper _DirectDrawCreateEx 16 = DirectDrawCreateEx ; DirectDrawCreateEx _DirectDrawEnumerateA 8 = DirectDrawEnumerateA ; DirectDrawEnumerateA _DirectDrawEnumerateExA = DirectDrawEnumerateExA ; DirectDrawEnumerateExA _DirectDrawEnumerateExW = DirectDrawEnumerateExW ; DirectDrawEnumerateExW _DirectDrawEnumerateW 8 = DirectDrawEnumerateW ; DirectDrawEnumerateW _DllCanUnloadNow 0 = DllCanUnloadNow ; DllCanUnloadNow _DllGetClassObject 12 = DllGetClassObject ; DllGetClassObject _GetDDSurfaceLocal = GetDDSurfaceLocal ; GetDDSurfaceLocal _GetOLEThunkData = GetOLEThunkData ; GetOLEThunkData _GetSurfaceFromDC = GetSurfaceFromDC ; GetSurfaceFromDC _RegisterSpecialCase = RegisterSpecialCase ; RegisterSpecialCase _ReleaseDDThreadLock 0 = ReleaseDDThreadLock ; ReleaseDDThreadLock
Jul 21 2002
Oops! I will not in the future. Excuse me. "Jan Knepper" <jan smartsoft.cc> wrote in message news:3D3B2269.138B457E smartsoft.cc...Nic, You can NOT submit copyrighted material to this newsgroup! Jan Nic Tiger wrote:As for me, I can see mentioned symbol (_Direct3DCreate8 4) in converted
I convert it like 'coff2omf d3d8.lib' But anyway, if you have any troubles with converting import libraries,
can build these libraries by yourself (like I did for DirectX 7). I used Borland C Builder's impdef utility (attached) to create .DEF file from .DLL. Then I modified .DEF file so that first column contained mangled names
_Direct3DCreate8 4 instead of Direct3DCreate8) and ran implib utility. Sample .DEF file for DirectX 7 (ddraw.dll) is attached. One more note. Place converted libs in your current (tutorial's folder)
dm/lib folder. Compile tutorial with this command line: sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib where -I points to your SDK. Note that we include d3d8.lib into command line. This tells linker to
this lib in. Otherwise it will not be used (because it is not standard
to link with). "Ronny Kr?ger" <rk_DarkAngel freenet.de> wrote in message news:ahf2i4$2g7i$1 digitaldaemon.com...Thank you, but there is another problem I encountered (I got the
8.1SDK): When I compile the example-code from samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice DMC compiles the code, so that it want a function called _Direct3DCreate8 4 which is available in th MS .lib-file, but not in the converted one. Is there any solution for this problem (or is this one of the
which don't work)? Can you (or anyone else) give me a short sample, how to start with
thanx Ronny Kr?ger Nic Tiger <nictiger pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1 digitaldaemon.com...You can get .lib files from MS DIRECTX SDK (or from Borland C
andconvert them to OMF format. Then you have to get .H files from the
SDK(or, again, from Builder). If you use limited set of DirectX functions, can build .lib yourself
.DLL using implib.exe utility. It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
Nic Tiger.
Name: IMPDEF.ZIP IMPDEF.ZIP Type: WinZip File
Encoding: x-uuencode LIBRARY DDRAW.DLL EXPORTS _AcquireDDThreadLock 0 = AcquireDDThreadLock
_D3DParseUnknownCommand = D3DParseUnknownCommand
_DDGetAttachedSurfaceLcl = DDGetAttachedSurfaceLcl
_DDInternalLock 8 = DDInternalLock
_DDInternalUnlock 4 = DDInternalUnlock
_DSoundHelp = DSoundHelp
_DirectDrawCreate 12 = DirectDrawCreate
_DirectDrawCreateClipper 12 = DirectDrawCreateClipper
_DirectDrawCreateEx 16 = DirectDrawCreateEx
_DirectDrawEnumerateA 8 = DirectDrawEnumerateA
_DirectDrawEnumerateExA = DirectDrawEnumerateExA
_DirectDrawEnumerateExW = DirectDrawEnumerateExW
_DirectDrawEnumerateW 8 = DirectDrawEnumerateW
_DllCanUnloadNow 0 = DllCanUnloadNow
_DllGetClassObject 12 = DllGetClassObject
_GetDDSurfaceLocal = GetDDSurfaceLocal
_GetOLEThunkData = GetOLEThunkData
_GetSurfaceFromDC = GetSurfaceFromDC
_RegisterSpecialCase = RegisterSpecialCase
_ReleaseDDThreadLock 0 = ReleaseDDThreadLock
Jul 21 2002
Thank you... I've found out why it didn't worked: The DX8-Lib-Files are in a newer format (as described in the DMC-Manual of coff2omf). I've used MS link.exe to convert them first and the coff2omf. The examples I've tested also work fine. Nic Tiger <nictiger pt.comcor.ru> schrieb in im Newsbeitrag: ahf6f2$2k3b$1 digitaldaemon.com...As for me, I can see mentioned symbol (_Direct3DCreate8 4) in converted
I convert it like 'coff2omf d3d8.lib' But anyway, if you have any troubles with converting import libraries, you can build these libraries by yourself (like I did for DirectX 7). I used Borland C Builder's impdef utility (attached) to create .DEF file from .DLL. Then I modified .DEF file so that first column contained mangled names
_Direct3DCreate8 4 instead of Direct3DCreate8) and ran implib utility. Sample .DEF file for DirectX 7 (ddraw.dll) is attached. One more note. Place converted libs in your current (tutorial's folder) or dm/lib folder. Compile tutorial with this command line: sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib where -I points to your SDK. Note that we include d3d8.lib into command line. This tells linker to pull this lib in. Otherwise it will not be used (because it is not standard lib to link with).
Jul 22 2002









Jan Knepper <jan smartsoft.cc> 