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D.gnu - Create a self contained object file like fat jars from java

reply pizza_dox_9999 <hanzmeier70 web.de> writes:
Hi, I am trying with gdc to create the equivalent of a fat jar. 
So for that I would need the standard dlang library included in 
the object or library file. Does somebody know the needed gdc 
flags?
I am using mips64-linux-gnuabi64-gdc-12.
pizza_dox_9999
Jan 05
parent reply Renato <renato athaydes.com> writes:
On Friday, 5 January 2024 at 22:10:31 UTC, pizza_dox_9999 wrote:
 Hi, I am trying with gdc to create the equivalent of a fat jar. 
 So for that I would need the standard dlang library included in 
 the object or library file. Does somebody know the needed gdc 
 flags?
 I am using mips64-linux-gnuabi64-gdc-12.
 pizza_dox_9999
Did you try using dub and specifying `targetType="staticLibrary"`? See https://dub.pm/dub-reference/build_settings/#targetpath Even if you just want the right flags, this could help as you can "ask" dub to print the flags it's using with `dub build -v`.
Jan 07
next sibling parent reply pizza_dox_9999 <hanzmeier70 web.de> writes:
On Sunday, 7 January 2024 at 18:14:12 UTC, Renato wrote:
 On Friday, 5 January 2024 at 22:10:31 UTC, pizza_dox_9999 wrote:
 Hi, I am trying with gdc to create the equivalent of a fat 
 jar. So for that I would need the standard dlang library 
 included in the object or library file. Does somebody know the 
 needed gdc flags?
 I am using mips64-linux-gnuabi64-gdc-12.
 pizza_dox_9999
Did you try using dub and specifying `targetType="staticLibrary"`? See https://dub.pm/dub-reference/build_settings/#targetpath Even if you just want the right flags, this could help as you can "ask" dub to print the flags it's using with `dub build -v`.
Thank you for the information. Sadly nothing for gdc directly. But how is dub solving my problem? Is the buildstep creating a "fat jar". So instead of compiling multiple .d files with gdc I would only compile the "fat jar" from dub?
Jan 14
parent Renato <renato athaydes.com> writes:
On Sunday, 14 January 2024 at 09:36:16 UTC, pizza_dox_9999 wrote:
 On Sunday, 7 January 2024 at 18:14:12 UTC, Renato wrote:
 On Friday, 5 January 2024 at 22:10:31 UTC, pizza_dox_9999 
 wrote:
 Hi, I am trying with gdc to create the equivalent of a fat 
 jar. So for that I would need the standard dlang library 
 included in the object or library file. Does somebody know 
 the needed gdc flags?
 I am using mips64-linux-gnuabi64-gdc-12.
 pizza_dox_9999
Did you try using dub and specifying `targetType="staticLibrary"`? See https://dub.pm/dub-reference/build_settings/#targetpath Even if you just want the right flags, this could help as you can "ask" dub to print the flags it's using with `dub build -v`.
Thank you for the information. Sadly nothing for gdc directly. But how is dub solving my problem? Is the buildstep creating a "fat jar". So instead of compiling multiple .d files with gdc I would only compile the "fat jar" from dub?
I think you misunderstood me. `dub` is the D's build system and it "knows" how to call the D compilers, including gdc. When you tell dub to build a static library (equivalent to "fat jar" for D) it will use whatever compiler options are needed to do so... you can run `dub build -v -release --compiler=gdc` to see which compiler options it's using to invoke gdc, and then you can just drop dub if you don't need it (though it's very useful to have).
Jan 14
prev sibling parent reply "Richard (Rikki) Andrew Cattermole" <richard cattermole.co.nz> writes:
On 08/01/2024 7:14 AM, Renato wrote:
 On Friday, 5 January 2024 at 22:10:31 UTC, pizza_dox_9999 wrote:
 Hi, I am trying with gdc to create the equivalent of a fat jar. So for 
 that I would need the standard dlang library included in the object or 
 library file. Does somebody know the needed gdc flags?
 I am using mips64-linux-gnuabi64-gdc-12.
 pizza_dox_9999
Did you try using dub and specifying `targetType="staticLibrary"`? See https://dub.pm/dub-reference/build_settings/#targetpath Even if you just want the right flags, this could help as you can "ask" dub to print the flags it's using with `dub build -v`.
Dub's static library target type does not include dependencies or druntime/phobos. Typically static libraries do not combine to produce a bigger static library.
Jan 14
next sibling parent reply pizza_dox_9999 <hanzmeier70 web.de> writes:
On Sunday, 14 January 2024 at 10:05:12 UTC, Richard (Rikki) 
Andrew Cattermole wrote:
 On 08/01/2024 7:14 AM, Renato wrote:
 On Friday, 5 January 2024 at 22:10:31 UTC, pizza_dox_9999 
 wrote:
 [...]
Did you try using dub and specifying `targetType="staticLibrary"`? See https://dub.pm/dub-reference/build_settings/#targetpath Even if you just want the right flags, this could help as you can "ask" dub to print the flags it's using with `dub build -v`.
Dub's static library target type does not include dependencies or druntime/phobos. Typically static libraries do not combine to produce a bigger static library.
But thats what I need and want.
Jan 14
parent "Richard (Rikki) Andrew Cattermole" <richard cattermole.co.nz> writes:
On 15/01/2024 12:42 AM, pizza_dox_9999 wrote:
 On Sunday, 14 January 2024 at 10:05:12 UTC, Richard (Rikki) Andrew 
 Cattermole wrote:
 On 08/01/2024 7:14 AM, Renato wrote:
 On Friday, 5 January 2024 at 22:10:31 UTC, pizza_dox_9999 wrote:
 [...]
Did you try using dub and specifying `targetType="staticLibrary"`? See https://dub.pm/dub-reference/build_settings/#targetpath Even if you just want the right flags, this could help as you can "ask" dub to print the flags it's using with `dub build -v`.
Dub's static library target type does not include dependencies or druntime/phobos. Typically static libraries do not combine to produce a bigger static library.
But thats what I need and want.
Combining of static libraries is not specific to D. Although you're going to need to figure out how to get a list of all the static libraries you want to combine. The actual combination should be pretty standard.
Jan 14
prev sibling parent reply pizza_dox_9999 <hanzmeier70 web.de> writes:
OK to make it clear. I wanted to call d from c so that I can 
write a n64 game with d. But compiling the d object files while 
using higher features like classes, resulted in missing 
dependencys. So because GCC doesnt understands d I need an object 
file which has everything included d needs to run. Thats my 
understanding of this situation.
Jan 14
parent reply "Richard (Rikki) Andrew Cattermole" <richard cattermole.co.nz> writes:
On 15/01/2024 12:47 AM, pizza_dox_9999 wrote:
 OK to make it clear. I wanted to call d from c so that I can write a n64 
 game with d. But compiling the d object files while using higher 
 features like classes, resulted in missing dependencys. So because GCC 
 doesnt understands d I need an object file which has everything included 
 d needs to run. Thats my understanding of this situation.
My understanding is druntime is not ported to that platform. Too limited in resources. Getting a static library with all dependencies would not help you here. But yes, GCC does understand D, using GDC which is built on top (same frontend as DMD and LDC). You are either stuck using -betterC which does not support ``extern(D)`` classes, but does have ``extern(C++)`` classes. Or by using a custom runtime which you will likely have to write yourself and will likely break between compiler releases.
Jan 14
parent reply pizza_dox_9999 <hanzmeier70 web.de> writes:
On Sunday, 14 January 2024 at 11:54:09 UTC, Richard (Rikki) 
Andrew Cattermole wrote:
 On 15/01/2024 12:47 AM, pizza_dox_9999 wrote:
 OK to make it clear. I wanted to call d from c so that I can 
 write a n64 game with d. But compiling the d object files 
 while using higher features like classes, resulted in missing 
 dependencys. So because GCC doesnt understands d I need an 
 object file which has everything included d needs to run. 
 Thats my understanding of this situation.
My understanding is druntime is not ported to that platform. Too limited in resources. Getting a static library with all dependencies would not help you here. But yes, GCC does understand D, using GDC which is built on top (same frontend as DMD and LDC). You are either stuck using -betterC which does not support ``extern(D)`` classes, but does have ``extern(C++)`` classes. Or by using a custom runtime which you will likely have to write yourself and will likely break between compiler releases.
Thank you for the clarification. Are such things as string so platform dependent in d or the stuff for the class and interface declarations that they aren't cross platform? I meant the gcc used by the n64 toolchain (libdragon).
Jan 14
parent "Richard (Rikki) Andrew Cattermole" <richard cattermole.co.nz> writes:
On 15/01/2024 1:23 AM, pizza_dox_9999 wrote:
 On Sunday, 14 January 2024 at 11:54:09 UTC, Richard (Rikki) Andrew 
 Cattermole wrote:
 On 15/01/2024 12:47 AM, pizza_dox_9999 wrote:
 OK to make it clear. I wanted to call d from c so that I can write a 
 n64 game with d. But compiling the d object files while using higher 
 features like classes, resulted in missing dependencys. So because 
 GCC doesnt understands d I need an object file which has everything 
 included d needs to run. Thats my understanding of this situation.
My understanding is druntime is not ported to that platform. Too limited in resources. Getting a static library with all dependencies would not help you here. But yes, GCC does understand D, using GDC which is built on top (same frontend as DMD and LDC). You are either stuck using -betterC which does not support ``extern(D)`` classes, but does have ``extern(C++)`` classes. Or by using a custom runtime which you will likely have to write yourself and will likely break between compiler releases.
Thank you for the clarification. Are such things as string so platform dependent in d or the stuff for the class and interface declarations that they aren't cross platform? I meant the gcc used by the n64 toolchain (libdragon).
A string in D is a slice. A pointer + length. This is entirely platform agnostic. A dynamic array, is a slice, backed by the GC. This requires the GC and with that druntime. Which means you cannot append to a slice without druntime. Classes require a ton of infrastructure to work. They are not purely a compilation construct.
Jan 14