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D.gnu - LKM

reply "Essien Ita Essien" <essiene gmail.com> writes:
Can i use D to write a Linux Kernel MOdule?

If yes, any ideas on how to proceed?

If not why?

I seem to understand (from what i've been seeing around), that D, is closer 
to C than C++ and that its closer to the machine too than C++, so i'm 
wondering, can D, go where no C++ has gone before? 
Dec 06 2004
next sibling parent Thomas Kuehne <thomas-dloop kuehne.thisisspam.cn> writes:
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Essien Ita Essien schrieb am Tue, 7 Dec 2004 04:12:46 +0100:
 Can i use D to write a Linux Kernel MOdule?

 If yes, any ideas on how to proceed?

 If not why?

 I seem to understand (from what i've been seeing around), that D, is closer 
 to C than C++ and that its closer to the machine too than C++, so i'm 
 wondering, can D, go where no C++ has gone before? 
The only potential problem that spring to mind is GC. I know too little about the memory management of LKMs to provide any decisive answer. The next version of gdc is rumored to have a standalone GC implementation... Thomas -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.9.13 (GNU/Linux) iD8DBQFBtaPA3w+/yD4P9tIRAscSAKDNen8I4BjaI1LUTPk5xTvERauRlQCgqiwv XsrsA7liImVrlMsfzPtj9xs= =6e0I -----END PGP SIGNATURE-----
Dec 07 2004
prev sibling parent Ilya Minkov <minkov cs.tum.edu> writes:
Essien Ita Essien schrieb:
 Can i use D to write a Linux Kernel MOdule?
Perhaps, but i don't think it's a good idea.
 If yes, any ideas on how to proceed?
 
 If not why?
I just don't think it may make sense. :) If you don't get a garbage collector working, you loose almost every other feature of D. Besides, i don't know the exact implications, but i would tend to strictly limit memory usage in a kernel unit, which pretty much rules out the usage of Phobos (the D standard library) because it uses copy-on-write convention.
 I seem to understand (from what i've been seeing around), that D, is closer 
 to C than C++ and that its closer to the machine too than C++, so i'm 
 wondering, can D, go where no C++ has gone before? 
C++ is an exact superset of C (minus one or two purely syntactic and not notable exceptions), and is in principle much more flexible than D. There are a few areas where D has potential to beat C++, and these would mostly lie when writing large and complex software, and lie mostly in manageability, but may also touch large-scale optimization. If you consider usual programming style, than some areas, like array handling, are made in D more transparent and machine-near than usually done in C++ with STL. However i would hesitate to make a general conclusion from that, because there many examples to the opposite, and C++ by itself doesn't force you to use STL. -eye
Dec 08 2004