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D - depending on order of operations

reply kevinbealer yahoo.com writes:
I have a question that has bugged me about D and C's "undefined" operator order
restriction.  By this, I mean that statement that it is illegal to depend on the
order of side effects in statements such as "i = (j++) / (j++);".

Why is this illegal and left to the compiler?  If it is forbidden to do this,
why not just specify an order at the language level, say left-to-right?

Surely, whatever the results of choosing one order can't be worse than
"undefined" behaviour?  I have heard this is left open "for performance reasons"
(in C); but how can performance matter in a statement that is illegal to begin
with?

Kevin
Apr 20 2004
parent Ilya Minkov <minkov cs.tum.edu> writes:
kevinbealer yahoo.com schrieb:

 I have a question that has bugged me about D and C's "undefined" operator order
 restriction.  By this, I mean that statement that it is illegal to depend on
the
 order of side effects in statements such as "i = (j++) / (j++);".
 
 Why is this illegal and left to the compiler?  If it is forbidden to do this,
 why not just specify an order at the language level, say left-to-right?
C back-ends might make evaluation order depend on the order in which stuff appears to lay on the stack - at least a normal assembly programmer definately would - perhaps it makes something simpler or faster. It has been found out that, e.g. in D a+b+c is slower than c+b+a, for a tiny function which takes a, b, and c in that order.
 Surely, whatever the results of choosing one order can't be worse than
 "undefined" behaviour?  I have heard this is left open "for performance
reasons"
 (in C); but how can performance matter in a statement that is illegal to begin
 with?
Because it is generally impossible to detect this situation of interfering side-effects, whether an expression has a side effect or not. This is due to linking model, whole-program languages may work differently: Sather language always knows the side-effects, but it also fixates the execution order to be left to right. Not that it would be regarded as being a great progress in its community. But D has to retain the "weak" mode as well. Side effects in expessions are to be avoided anyway, because they are evil - and fixed evaluation order will actually not save you from making a bug. So it is actually smarter to forbid than to propagate such a sucky programming style. And really, there are much much more serious "features" which should bug you about C and D, if at all. I won't list them here because this might lead to a flamewar. -eye
Apr 20 2004