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D - Resource files

reply "Mårten Ask" <majbritt37 hotmail.com> writes:
Hi, I'm trying to build a GUI using the windows API. Some of the functions
expects me to use a resource file, then compile and link it with the
executable. How do I do that?
Oct 23 2003
parent reply J C Calvarese <jcc7 cox.net> writes:
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Mårten Ask wrote:
 Hi, I'm trying to build a GUI using the windows API. Some of the functions
 expects me to use a resource file, then compile and link it with the
 executable. How do I do that?

I'm not sure exactly where you're running to problems, so I'll just explain a little of what I know about resource files and attach an example. Typically, one has a resource script (.rc) that is compiled into a resource file (.res) by a resource compiler (such as Digital Mars' RCC.EXE, which is available for free). Then the compiled resource is attached to the compiled executable. With DMD, the resource file is simply added as a command line argument like this: dmd whatever.d resource.res My very simple example ----------------------------------------------------------------- compile_rc.bat: a batch file to automate the whole process whatever.d: a minimalist D source file that doesn't do anything resource.rc: an example of a resource script w.ico: an icon resource called by the resource script I hope this helps. Justin
Oct 23 2003
parent reply "Mårten Ask" <majbritt37 hotmail.com> writes:
Thanks!

I wasn't very clear in my first post, I understand what a resource file is
and what it does. It's just that every example I've seen on how to use them
have been written in C or C++.

Like this example:

resource.h
------------
#define IDR_MYMENU 101
#define IDI_MYICON 201

#define ID_FILE_EXIT 9001
#define ID_STUFF_GO 9002

resource.rc
------------
#include "resource.h"

IDR_MYMENU MENU
BEGIN
    POPUP "&File"
    BEGIN
        MENUITEM "E&xit", ID_FILE_EXIT
    END

    POPUP "&Stuff"
    BEGIN
        MENUITEM "&Go", ID_STUFF_GO
        MENUITEM "G&o somewhere else", 0, GRAYED
    END
END

IDI_MYICON ICON "menu_one.ico"


Then include resource.h and register the menu and the icons in the WinMain
function:
wc.lpszMenuName  = MAKEINTRESOURCE(IDR_MYMENU);
wc.hIcon  = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON));
wc.hIconSm  = (HICON)LoadImage(GetModuleHandle(NULL),
MAKEINTRESOURCE(IDI_MYICON), IMAGE_ICON, 16, 16, 0);


How do I translate all that to D? Do I write a resource.d file and use
extern (C) to fetch the variables in resource.h?

Help!



"J C Calvarese" <jcc7 cox.net> skrev i meddelandet
news:bn9ml7$27et$1 digitaldaemon.com...
 Mårten Ask wrote:
 Hi, I'm trying to build a GUI using the windows API. Some of the


 expects me to use a resource file, then compile and link it with the
 executable. How do I do that?

I'm not sure exactly where you're running to problems, so I'll just explain a little of what I know about resource files and attach an

 Typically, one has a resource script (.rc) that is compiled into a
 resource file (.res) by a resource compiler (such as Digital Mars'
 RCC.EXE, which is available for free).

 Then the compiled resource is attached to the compiled executable.  With
   DMD, the resource file is simply added as a command line argument like
 this:
 dmd whatever.d resource.res


 My very simple example
 -----------------------------------------------------------------
 compile_rc.bat: a batch file to automate the whole process
 whatever.d: a minimalist D source file that doesn't do anything
 resource.rc: an example of a resource script
 w.ico: an icon resource called by the resource script


 I hope this helps.

 Justin

---------------------------------------------------------------------------- ----
  echo off

 echo Compiling resource file...
 rem   rc /r resource.rc
 rcc resource.rc -v -32

 dmd whatever.d resource.res
 pause

 erase resource.res
 erase whatever.map
 erase whatever.obj

---------------------------------------------------------------------------- ----
 void main()
 {


 }

---------------------------------------------------------------------------- ----
 1000 ICON MOVEABLE PURE LOADONCALL DISCARDABLE "w.ico"
 1 VERSIONINFO
 FILEVERSION    1, 2, 3, 4
 PRODUCTVERSION 1, 2, 3, 4
 FILEOS 0x4
 FILETYPE 0x1
 BEGIN
 BLOCK "StringFileInfo"
 BEGIN
 BLOCK "040904B0"
 BEGIN
         VALUE "LegalCopyright", "(c) 2002 Some Body"
         VALUE "FileDescription",  "This program does awesome stuff!"
 VALUE "Author", "Some Body"
 VALUE "CompanyName", "XYZ Corp."
 VALUE "ProductName", "Acme Program"
 VALUE "FileVersion", "1.2.3"
 VALUE "ProductVersion", "1.2.3"
 VALUE "InternalName", "something"
 VALUE "OriginalFilename", "something.exe"
 END
 END

 BLOCK "VarFileInfo"
 BEGIN
 VALUE "Translation", 0x0409,  0x04B0
 END
 END

---------------------------------------------------------------------------- ----
Oct 24 2003
next sibling parent reply "Vathix" <vathix dprogramming.com> writes:
 resource.h
 ------------
 #define IDR_MYMENU 101

What I do is: const char* IDR_MYMENU = cast(char*)101; You can use IDR_MYMENU without using MAKEINTRESOURCE; make sure those values don't get larger than short.max. I have to put the actual values in the resource file. It would be nice if there was a resource file just for D that you could use import.
Oct 24 2003
parent reply "Mårten Ask" <majbritt37 hotmail.com> writes:
Thanks! I'll continue tinkering and see if I can get it right..


"Vathix" <vathix dprogramming.com> skrev i meddelandet
news:bnavtu$1aoq$1 digitaldaemon.com...
 resource.h
 ------------
 #define IDR_MYMENU 101

What I do is: const char* IDR_MYMENU = cast(char*)101; You can use IDR_MYMENU without using MAKEINTRESOURCE; make sure those

 don't get larger than short.max. I have to put the actual values in the
 resource file. It would be nice if there was a resource file just for D

 you could use import.

Oct 24 2003
parent reply "Charles Sanders" <sanders-consulting comcast.net> writes:
Marten do you still have that CGI module ?


C

"Mårten Ask" <majbritt37 hotmail.com> wrote in message
news:bnb3d2$1f9r$1 digitaldaemon.com...
 Thanks! I'll continue tinkering and see if I can get it right..


 "Vathix" <vathix dprogramming.com> skrev i meddelandet
 news:bnavtu$1aoq$1 digitaldaemon.com...
 resource.h
 ------------
 #define IDR_MYMENU 101

What I do is: const char* IDR_MYMENU = cast(char*)101; You can use IDR_MYMENU without using MAKEINTRESOURCE; make sure those

 don't get larger than short.max. I have to put the actual values in the
 resource file. It would be nice if there was a resource file just for D

 you could use import.


Oct 27 2003
parent "Mårten Ask" <majbritt37 hotmail.com> writes:
Yup. Here it is. It's not at all done yet, It doesn't understand what
file-uploading is. But it works for simple apps.


"Charles Sanders" <sanders-consulting comcast.net> skrev i meddelandet
news:bnjg2v$2beq$1 digitaldaemon.com...
 Marten do you still have that CGI module ?


 C

 "Mårten Ask" <majbritt37 hotmail.com> wrote in message
 news:bnb3d2$1f9r$1 digitaldaemon.com...
 Thanks! I'll continue tinkering and see if I can get it right..


 "Vathix" <vathix dprogramming.com> skrev i meddelandet
 news:bnavtu$1aoq$1 digitaldaemon.com...
 resource.h
 ------------
 #define IDR_MYMENU 101

What I do is: const char* IDR_MYMENU = cast(char*)101; You can use IDR_MYMENU without using MAKEINTRESOURCE; make sure those

 don't get larger than short.max. I have to put the actual values in



 resource file. It would be nice if there was a resource file just for



 that
 you could use import.



Oct 27 2003
prev sibling parent J C Calvarese <jcc7 cox.net> writes:
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Content-Transfer-Encoding: 8bit

Mårten Ask wrote:

 Thanks!
 
 I wasn't very clear in my first post, I understand what a resource file is
 and what it does. It's just that every example I've seen on how to use them
 have been written in C or C++.

 
 Like this example:

 
 resource.h
 ------------
 #define IDR_MYMENU 101
 #define IDI_MYICON 201
 
 #define ID_FILE_EXIT 9001
 #define ID_STUFF_GO 9002
 
 resource.rc
 ------------
 #include "resource.h"
 
 IDR_MYMENU MENU
 BEGIN
     POPUP "&File"
     BEGIN
         MENUITEM "E&xit", ID_FILE_EXIT
     END
 
     POPUP "&Stuff"
     BEGIN
         MENUITEM "&Go", ID_STUFF_GO
         MENUITEM "G&o somewhere else", 0, GRAYED
     END
 END
 
 IDI_MYICON ICON "menu_one.ico"
 
 
 Then include resource.h and register the menu and the icons in the WinMain
 function:
 wc.lpszMenuName  = MAKEINTRESOURCE(IDR_MYMENU);
 wc.hIcon  = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON));
 wc.hIconSm  = (HICON)LoadImage(GetModuleHandle(NULL),
 MAKEINTRESOURCE(IDI_MYICON), IMAGE_ICON, 16, 16, 0);
 
 
 How do I translate all that to D? Do I write a resource.d file and use
 extern (C) to fetch the variables in resource.h?

One thing that I've been doing is creating a simple .h file and then running my simple h_to_d program on it to create a .d file that can be imported. h_to_d.exe resource.h creates resource.d (it only works on very simple .h files). I put it up at my website in case you're interested in trying it out: http://jcc_7.tripod.com/d/h_to_d.zip. It's not fancy, but it's been useful for me. Also, I attached the file it generated from your example. Justin http://jcc_7.tripod.com/d/
 
 Help!
 

Oct 24 2003