D - GC & multiple thread causes program hang
- dickl <dickl_member pathlink.com> Sep 23 2003
- jhenzie mac.com Sep 23 2003
- "Walter" <walter digitalmars.com> Sep 23 2003
- jhenzie mac.com Sep 23 2003
- "Walter" <walter digitalmars.com> Sep 23 2003
- jhenzie mac.com Sep 24 2003
- jhenzie mac.com Sep 24 2003
- dickl <dickl_member pathlink.com> Sep 24 2003
- jhenzie mac.com Sep 24 2003
- dickl <dickl_member pathlink.com> Sep 24 2003
- jhenzie mac.com Sep 24 2003
- jhenzie mac.com Sep 25 2003
- "dickl" <dick221z yahoo.com> Sep 25 2003
- jhenzie mac.com Sep 25 2003
- "dickl" <dick221z yahoo.com> Sep 26 2003
- jhenzie mac.com Sep 26 2003
- jhenzie mac.com Sep 26 2003
- "Walter" <walter digitalmars.com> Oct 01 2003
When an application has multiple threads and if the garbage collection gets
called, the GC pauses all threads. The problem is if the GC was called from
inside a thread that thread is suspended, hanging the application.
If the thread has a long life and is repeatedly allocating/deallocating memory,
GC get called automatically.
--------------------
import thread;
import gc;
import string;
int main(){
Thread foo=new Thread(&testThread,null);
Thread foo1=new Thread(&testThread1,null);
foo.start();
foo1.start();
Sleep(10000);
return 1;
}
int testThread(void *p)
{
while(true)
{
char [] Str;
for(int i=0;i<20;i++)
{
Str="Loop1:"~string.toString(i);
printf("%s\n",cast(char*)Str);
}
fullCollect();
}
return 1;
}
int testThread1(void *p)
{
while(true)
{
char [] Str;
for(int i=0;i<20;i++)
{
Str="Loop2:"~string.toString(i);
printf("%s\n",cast(char*)Str);
}
genCollect();
}
return 1;
}
Sep 23 2003
That is very interesting my friend. It seems that the first call to the garbage collectors causes the deadlock. The interesting thing is that the Main thread is not deadlocked, amend your example and add the following after Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to another problem. that of threads that are sleeping being ignored as part of a Thread.suspendAll() I am new to D so it may take me some time to figure this out but you are not alone. Walter if you are reading, is there any reason why sychronization semantics are not present in Thread.suspendAll. I fairly sure you are handling the locking lower down but it would appear logica;l to implement the lock on the Thread class. But again I'm new here so feel free to disabuse of that notion. More soon. Justin In article <bkpuc1$me5$1 digitaldaemon.com>, dickl says...When an application has multiple threads and if the garbage collection gets called, the GC pauses all threads. The problem is if the GC was called from inside a thread that thread is suspended, hanging the application. If the thread has a long life and is repeatedly allocating/deallocating memory, GC get called automatically. -------------------- import thread; import gc; import string; int main(){ Thread foo=new Thread(&testThread,null); Thread foo1=new Thread(&testThread1,null); foo.start(); foo1.start(); Sleep(10000); return 1; } int testThread(void *p) { while(true) { char [] Str; for(int i=0;i<20;i++) { Str="Loop1:"~string.toString(i); printf("%s\n",cast(char*)Str); } fullCollect(); } return 1; } int testThread1(void *p) { while(true) { char [] Str; for(int i=0;i<20;i++) { Str="Loop2:"~string.toString(i); printf("%s\n",cast(char*)Str); } genCollect(); } return 1; }
Sep 23 2003
<jhenzie mac.com> wrote in message news:bkqu8s$24dq$1 digitaldaemon.com...It seems that the first call to the garbage collectors causes the
interesting thing is that the Main thread is not deadlocked, amend your example and add the
after Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to another problem. that of threads that are sleeping being ignored as part of a Thread.suspendAll() I am new to D so it may take me some time to figure this out but you are
alone. Walter if you are reading, is there any reason why sychronization
not present in Thread.suspendAll. I fairly sure you are handling the locking lower down
would appear logica;l to implement the lock on the Thread class. But again I'm new
feel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 23 2003
Walter
Let me just say that I am new to D but I can not tell you how much I appeciate
your efforts. It has
given me a sense of excitement that I have not felt since Objective-C.
[Objective-c retain] by the
way.
In any case my concerns with the Thread class are as follows.
1. It seems to me that resumeAll and pauseAll ought to be considered atomic
operations. In my
opinion, a call to pauseAll should leave the calling thread as the only running
thread in the
process and it should be serial. That is calls to pauseAll should be serialized
such that if thread1
calls pauseAll before thread2, thread1 will be the controlling thread when all
is said and done. A
resumeAll will then allow thread2 to take control.
To my mind this type of call should be extremely rare and only used by people
with GURU Status,
after all suspending other threads ignores the possibility that they hold a lock
on a specific
resource that the calling thread may soon need. This is the reason suspend and
resume have been
deprecated in Java.
NB: I realize this may be a somewhat naive view and am willing to be educated.
<smile/>
The most basic approach would be (using resumeAll)
static void resumeAll()
{
if (nthreads > 1)
{
Thread tthis = getThis();
synchronized (threadlock) {
for (int i = 0; i < allThreadsDim; i++)
{ Thread t;
t = allThreads[i];
if (t && t !== tthis && t.state == TS.RUNNING)
t.resume();
}
}
}
}
of course this would require a recursive lock on Thread::resume Thread::pause.
2. Given the sychronized(object) stnrax ir would seem that every object can act
as mutex in D. If
this is the case perhaps the addition of wait, notify and notifyall, a la java,
on object would allow
for a more flexible and complete approach to multithreading. Of course this
would require the
Thread::wait method to be renamed Thread::join <smile/>. No flames please.
I will consider it further and hopefully give as much feedback as I can and is
wanted.
I will keep looking for the cause of the deadlock and let you know what I find.
What are people using as a D Debugger, is there such a beast?
Justin
In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...
<jhenzie mac.com> wrote in message news:bkqu8s$24dq$1 digitaldaemon.com...
It seems that the first call to the garbage collectors causes the
interesting thing is
that the Main thread is not deadlocked, amend your example and add the
after
Sleep(10000);
Thread.resumeAll()
The application exits as you would expect which tends to point to another
problem. that of
threads that are sleeping being ignored as part of a Thread.suspendAll()
I am new to D so it may take me some time to figure this out but you are
alone.
Walter if you are reading, is there any reason why sychronization
not present in
Thread.suspendAll. I fairly sure you are handling the locking lower down
would appear
logica;l to implement the lock on the Thread class. But again I'm new
feel free to disabuse
of that notion.
More soon.
Justin
Can you suggest any fixes to thread.d?
Sep 23 2003
I think you're on the right track here. If you want to make the modifications to thread.d, that'd be a great contribution to D! <jhenzie mac.com> wrote in message news:bkrbr7$2mhf$1 digitaldaemon.com...Walter Let me just say that I am new to D but I can not tell you how much I
your efforts. It has given me a sense of excitement that I have not felt since Objective-C. [Objective-c retain] by the way. In any case my concerns with the Thread class are as follows. 1. It seems to me that resumeAll and pauseAll ought to be considered
operations. In my opinion, a call to pauseAll should leave the calling thread as the only
thread in the process and it should be serial. That is calls to pauseAll should be
such that if thread1 calls pauseAll before thread2, thread1 will be the controlling thread when
is said and done. A resumeAll will then allow thread2 to take control. To my mind this type of call should be extremely rare and only used by
with GURU Status, after all suspending other threads ignores the possibility that they hold
on a specific resource that the calling thread may soon need. This is the reason
resume have been deprecated in Java. NB: I realize this may be a somewhat naive view and am willing to be
<smile/> The most basic approach would be (using resumeAll) static void resumeAll() { if (nthreads > 1) { Thread tthis = getThis(); synchronized (threadlock) { for (int i = 0; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.resume(); } } } } of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every object
as mutex in D. If this is the case perhaps the addition of wait, notify and notifyall, a la
on object would allow for a more flexible and complete approach to multithreading. Of course
would require the Thread::wait method to be renamed Thread::join <smile/>. No flames
I will consider it further and hopefully give as much feedback as I can
wanted. I will keep looking for the cause of the deadlock and let you know what I
What are people using as a D Debugger, is there such a beast? Justin In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes the
interesting thing is that the Main thread is not deadlocked, amend your example and add the
after Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to
problem. that of threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out but you
notalone. Walter if you are reading, is there any reason why sychronization
not present in Thread.suspendAll. I fairly sure you are handling the locking lower
but itwould appear logica;l to implement the lock on the Thread class. But again I'm new
feel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 23 2003
with pleasure. n article <bkrhoh$2vhg$1 digitaldaemon.com>, Walter says...I think you're on the right track here. If you want to make the modifications to thread.d, that'd be a great contribution to D! <jhenzie mac.com> wrote in message news:bkrbr7$2mhf$1 digitaldaemon.com...Walter Let me just say that I am new to D but I can not tell you how much I
your efforts. It has given me a sense of excitement that I have not felt since Objective-C. [Objective-c retain] by the way. In any case my concerns with the Thread class are as follows. 1. It seems to me that resumeAll and pauseAll ought to be considered
operations. In my opinion, a call to pauseAll should leave the calling thread as the only
thread in the process and it should be serial. That is calls to pauseAll should be
such that if thread1 calls pauseAll before thread2, thread1 will be the controlling thread when
is said and done. A resumeAll will then allow thread2 to take control. To my mind this type of call should be extremely rare and only used by
with GURU Status, after all suspending other threads ignores the possibility that they hold
on a specific resource that the calling thread may soon need. This is the reason
resume have been deprecated in Java. NB: I realize this may be a somewhat naive view and am willing to be
<smile/> The most basic approach would be (using resumeAll) static void resumeAll() { if (nthreads > 1) { Thread tthis = getThis(); synchronized (threadlock) { for (int i = 0; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.resume(); } } } } of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every object
as mutex in D. If this is the case perhaps the addition of wait, notify and notifyall, a la
on object would allow for a more flexible and complete approach to multithreading. Of course
would require the Thread::wait method to be renamed Thread::join <smile/>. No flames
I will consider it further and hopefully give as much feedback as I can
wanted. I will keep looking for the cause of the deadlock and let you know what I
What are people using as a D Debugger, is there such a beast? Justin In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes the
interesting thing is that the Main thread is not deadlocked, amend your example and add the
after Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to
problem. that of threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out but you
notalone. Walter if you are reading, is there any reason why sychronization
not present in Thread.suspendAll. I fairly sure you are handling the locking lower
but itwould appear logica;l to implement the lock on the Thread class. But again I'm new
feel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 24 2003
Has anyone run the test code on Linux? Ok I have added synchronization to pause(All), resume(All) so we have atomicity here. I think this is a good thing but it is not the problem. In fact the problem is not even in the Garbage collection code. no sir. pausing and resuming threads in fact works like a champ, so much so that I think it might be worth removing the synchronization or at least offering an alternative strategy. But that's for the future. The problem is that calling SuspendThread on allThreads[0], the primary thread, halts the application in its tracks. The call to SuspendThread never returns. Removing all synchronization results in the same, the SuspendThread method must have its own syunchronization semantics whereas the ones I have implemented are more relevant to expected behavior. Any win32 Gurus who want to interject, please do, it was myunderstanding that the primary thread of an application could be suspended, although one always runs the risk of suspending the thread in a critical section, say memory allocation, bringing the app to its knees. I'll keep looking but any ideas would be welcome, I'll try linux tonight. Justin Walter is there anything significant about the In article <bks4on$mq2$1 digitaldaemon.com>, jhenzie mac.com says...with pleasure. n article <bkrhoh$2vhg$1 digitaldaemon.com>, Walter says...I think you're on the right track here. If you want to make the modifications to thread.d, that'd be a great contribution to D! <jhenzie mac.com> wrote in message news:bkrbr7$2mhf$1 digitaldaemon.com...Walter Let me just say that I am new to D but I can not tell you how much I
your efforts. It has given me a sense of excitement that I have not felt since Objective-C. [Objective-c retain] by the way. In any case my concerns with the Thread class are as follows. 1. It seems to me that resumeAll and pauseAll ought to be considered
operations. In my opinion, a call to pauseAll should leave the calling thread as the only
thread in the process and it should be serial. That is calls to pauseAll should be
such that if thread1 calls pauseAll before thread2, thread1 will be the controlling thread when
is said and done. A resumeAll will then allow thread2 to take control. To my mind this type of call should be extremely rare and only used by
with GURU Status, after all suspending other threads ignores the possibility that they hold
on a specific resource that the calling thread may soon need. This is the reason
resume have been deprecated in Java. NB: I realize this may be a somewhat naive view and am willing to be
<smile/> The most basic approach would be (using resumeAll) static void resumeAll() { if (nthreads > 1) { Thread tthis = getThis(); synchronized (threadlock) { for (int i = 0; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.resume(); } } } } of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every object
as mutex in D. If this is the case perhaps the addition of wait, notify and notifyall, a la
on object would allow for a more flexible and complete approach to multithreading. Of course
would require the Thread::wait method to be renamed Thread::join <smile/>. No flames
I will consider it further and hopefully give as much feedback as I can
wanted. I will keep looking for the cause of the deadlock and let you know what I
What are people using as a D Debugger, is there such a beast? Justin In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes the
interesting thing is that the Main thread is not deadlocked, amend your example and add the
after Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to
problem. that of threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out but you
notalone. Walter if you are reading, is there any reason why sychronization
not present in Thread.suspendAll. I fairly sure you are handling the locking lower
but itwould appear logica;l to implement the lock on the Thread class. But again I'm new
feel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 24 2003
I've added synchronized() to Thread.pauseAll. I have also found that you can not
pause allThreads[0] or the app will freeze. I believe this is because
allThreads[0] is the main thread and pausing it will pause all the children.
A better solution would be to put checks in the gc routines so that any memory
alloc/dealloc waits for collectfull() to finish. There is no reason to pause
threads which are not alloc/dealloc-ing memory. I don't understand the gc enough
yet to suggest a change.
static void pauseAll()
{
if (nthreads > 1)
{
synchronized (threadLock)
{
Thread tthis = getThis();
for (int i = 1; i < allThreadsDim; i++)
{
Thread t;
t = allThreads[i];
if (t && t !== tthis && t.state == TS.RUNNING)
t.pause();
}
}
}
}
=============================
In article <bkrhoh$2vhg$1 digitaldaemon.com>, Walter says...
I think you're on the right track here. If you want to make the
modifications to thread.d, that'd be a great contribution to D!
<jhenzie mac.com> wrote in message news:bkrbr7$2mhf$1 digitaldaemon.com...
Walter
Let me just say that I am new to D but I can not tell you how much I
your efforts. It has
given me a sense of excitement that I have not felt since Objective-C.
[Objective-c retain] by the
way.
In any case my concerns with the Thread class are as follows.
1. It seems to me that resumeAll and pauseAll ought to be considered
operations. In my
opinion, a call to pauseAll should leave the calling thread as the only
thread in the
process and it should be serial. That is calls to pauseAll should be
such that if thread1
calls pauseAll before thread2, thread1 will be the controlling thread when
is said and done. A
resumeAll will then allow thread2 to take control.
To my mind this type of call should be extremely rare and only used by
with GURU Status,
after all suspending other threads ignores the possibility that they hold
on a specific
resource that the calling thread may soon need. This is the reason
resume have been
deprecated in Java.
NB: I realize this may be a somewhat naive view and am willing to be
<smile/>
The most basic approach would be (using resumeAll)
static void resumeAll()
{
if (nthreads > 1)
{
Thread tthis = getThis();
synchronized (threadlock) {
for (int i = 0; i < allThreadsDim; i++)
{ Thread t;
t = allThreads[i];
if (t && t !== tthis && t.state == TS.RUNNING)
t.resume();
}
}
}
}
of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every object
as mutex in D. If
this is the case perhaps the addition of wait, notify and notifyall, a la
on object would allow
for a more flexible and complete approach to multithreading. Of course
would require the
Thread::wait method to be renamed Thread::join <smile/>. No flames
I will consider it further and hopefully give as much feedback as I can
wanted.
I will keep looking for the cause of the deadlock and let you know what I
What are people using as a D Debugger, is there such a beast?
Justin
In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...
<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes the
interesting thing is
that the Main thread is not deadlocked, amend your example and add the
after
Sleep(10000);
Thread.resumeAll()
The application exits as you would expect which tends to point to
problem. that of
threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out but you
not
alone.
Walter if you are reading, is there any reason why sychronization
not present in
Thread.suspendAll. I fairly sure you are handling the locking lower
but it
would appear
logica;l to implement the lock on the Thread class. But again I'm new
feel free to disabuse
of that notion.
More soon.
Justin
Can you suggest any fixes to thread.d?
Sep 24 2003
I have found the same results, see previous. Are you running on Win or Lin? In article <bkt0sq$1umd$1 digitaldaemon.com>, dickl says...I've added synchronized() to Thread.pauseAll. I have also found that you can not pause allThreads[0] or the app will freeze. I believe this is because allThreads[0] is the main thread and pausing it will pause all the children. A better solution would be to put checks in the gc routines so that any memory alloc/dealloc waits for collectfull() to finish. There is no reason to pause threads which are not alloc/dealloc-ing memory. I don't understand the gc enough yet to suggest a change. static void pauseAll() { if (nthreads > 1) { synchronized (threadLock) { Thread tthis = getThis(); for (int i = 1; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.pause(); } } } } ============================= In article <bkrhoh$2vhg$1 digitaldaemon.com>, Walter says...I think you're on the right track here. If you want to make the modifications to thread.d, that'd be a great contribution to D! <jhenzie mac.com> wrote in message news:bkrbr7$2mhf$1 digitaldaemon.com...Walter Let me just say that I am new to D but I can not tell you how much I
your efforts. It has given me a sense of excitement that I have not felt since Objective-C. [Objective-c retain] by the way. In any case my concerns with the Thread class are as follows. 1. It seems to me that resumeAll and pauseAll ought to be considered
operations. In my opinion, a call to pauseAll should leave the calling thread as the only
thread in the process and it should be serial. That is calls to pauseAll should be
such that if thread1 calls pauseAll before thread2, thread1 will be the controlling thread when
is said and done. A resumeAll will then allow thread2 to take control. To my mind this type of call should be extremely rare and only used by
with GURU Status, after all suspending other threads ignores the possibility that they hold
on a specific resource that the calling thread may soon need. This is the reason
resume have been deprecated in Java. NB: I realize this may be a somewhat naive view and am willing to be
<smile/> The most basic approach would be (using resumeAll) static void resumeAll() { if (nthreads > 1) { Thread tthis = getThis(); synchronized (threadlock) { for (int i = 0; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.resume(); } } } } of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every object
as mutex in D. If this is the case perhaps the addition of wait, notify and notifyall, a la
on object would allow for a more flexible and complete approach to multithreading. Of course
would require the Thread::wait method to be renamed Thread::join <smile/>. No flames
I will consider it further and hopefully give as much feedback as I can
wanted. I will keep looking for the cause of the deadlock and let you know what I
What are people using as a D Debugger, is there such a beast? Justin In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes the
interesting thing is that the Main thread is not deadlocked, amend your example and add the
after Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to
problem. that of threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out but you
notalone. Walter if you are reading, is there any reason why sychronization
not present in Thread.suspendAll. I fairly sure you are handling the locking lower
but itwould appear logica;l to implement the lock on the Thread class. But again I'm new
feel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 24 2003
I'm running XP. I don't think the synchronized() call is needed in resumeAll.. The synchronized call in pauseAll should keep the main thread from doing stuff while a child thread is re-arranging memory. Its probably an very uncommon for this to happen. I plan on taking a more serious look at the gc tomorrow.. -------------- In article <bkt1ne$1vvi$1 digitaldaemon.com>, jhenzie mac.com says...I have found the same results, see previous. Are you running on Win or Lin? In article <bkt0sq$1umd$1 digitaldaemon.com>, dickl says...I've added synchronized() to Thread.pauseAll. I have also found that you can not pause allThreads[0] or the app will freeze. I believe this is because allThreads[0] is the main thread and pausing it will pause all the children. A better solution would be to put checks in the gc routines so that any memory alloc/dealloc waits for collectfull() to finish. There is no reason to pause threads which are not alloc/dealloc-ing memory. I don't understand the gc enough yet to suggest a change. static void pauseAll() { if (nthreads > 1) { synchronized (threadLock) { Thread tthis = getThis(); for (int i = 1; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.pause(); } } } } ============================= In article <bkrhoh$2vhg$1 digitaldaemon.com>, Walter says...I think you're on the right track here. If you want to make the modifications to thread.d, that'd be a great contribution to D! <jhenzie mac.com> wrote in message news:bkrbr7$2mhf$1 digitaldaemon.com...Walter Let me just say that I am new to D but I can not tell you how much I
your efforts. It has given me a sense of excitement that I have not felt since Objective-C. [Objective-c retain] by the way. In any case my concerns with the Thread class are as follows. 1. It seems to me that resumeAll and pauseAll ought to be considered
operations. In my opinion, a call to pauseAll should leave the calling thread as the only
thread in the process and it should be serial. That is calls to pauseAll should be
such that if thread1 calls pauseAll before thread2, thread1 will be the controlling thread when
is said and done. A resumeAll will then allow thread2 to take control. To my mind this type of call should be extremely rare and only used by
with GURU Status, after all suspending other threads ignores the possibility that they hold
on a specific resource that the calling thread may soon need. This is the reason
resume have been deprecated in Java. NB: I realize this may be a somewhat naive view and am willing to be
<smile/> The most basic approach would be (using resumeAll) static void resumeAll() { if (nthreads > 1) { Thread tthis = getThis(); synchronized (threadlock) { for (int i = 0; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.resume(); } } } } of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every object
as mutex in D. If this is the case perhaps the addition of wait, notify and notifyall, a la
on object would allow for a more flexible and complete approach to multithreading. Of course
would require the Thread::wait method to be renamed Thread::join <smile/>. No flames
I will consider it further and hopefully give as much feedback as I can
wanted. I will keep looking for the cause of the deadlock and let you know what I
What are people using as a D Debugger, is there such a beast? Justin In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes the
interesting thing is that the Main thread is not deadlocked, amend your example and add the
after Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to
problem. that of threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out but you
notalone. Walter if you are reading, is there any reason why sychronization
not present in Thread.suspendAll. I fairly sure you are handling the locking lower
but itwould appear logica;l to implement the lock on the Thread class. But again I'm new
feel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 24 2003
I have written a small C test app on XP and suspending the primary thread has no effect on the process, execution continues. this makes me think that the primary is in a critical, and common section when the pause is executed. My synchronization implementation in thread.d is entirely independent of the gc synchronization, thread uses threadLock, gc uses gclock, ir seem that the gc, nenory allocator and thread suspension/resume might need to share a global lock(s) I'll let you know how I get on with Linux tonight. Justin In article <bkt5ue$25tp$1 digitaldaemon.com>, dickl says...I'm running XP. I don't think the synchronized() call is needed in resumeAll.. The synchronized call in pauseAll should keep the main thread from doing stuff while a child thread is re-arranging memory. Its probably an very uncommon for this to happen. I plan on taking a more serious look at the gc tomorrow.. -------------- In article <bkt1ne$1vvi$1 digitaldaemon.com>, jhenzie mac.com says...I have found the same results, see previous. Are you running on Win or Lin? In article <bkt0sq$1umd$1 digitaldaemon.com>, dickl says...I've added synchronized() to Thread.pauseAll. I have also found that you can not pause allThreads[0] or the app will freeze. I believe this is because allThreads[0] is the main thread and pausing it will pause all the children. A better solution would be to put checks in the gc routines so that any memory alloc/dealloc waits for collectfull() to finish. There is no reason to pause threads which are not alloc/dealloc-ing memory. I don't understand the gc enough yet to suggest a change. static void pauseAll() { if (nthreads > 1) { synchronized (threadLock) { Thread tthis = getThis(); for (int i = 1; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.pause(); } } } } ============================= In article <bkrhoh$2vhg$1 digitaldaemon.com>, Walter says...I think you're on the right track here. If you want to make the modifications to thread.d, that'd be a great contribution to D! <jhenzie mac.com> wrote in message news:bkrbr7$2mhf$1 digitaldaemon.com...Walter Let me just say that I am new to D but I can not tell you how much I
your efforts. It has given me a sense of excitement that I have not felt since Objective-C. [Objective-c retain] by the way. In any case my concerns with the Thread class are as follows. 1. It seems to me that resumeAll and pauseAll ought to be considered
operations. In my opinion, a call to pauseAll should leave the calling thread as the only
thread in the process and it should be serial. That is calls to pauseAll should be
such that if thread1 calls pauseAll before thread2, thread1 will be the controlling thread when
is said and done. A resumeAll will then allow thread2 to take control. To my mind this type of call should be extremely rare and only used by
with GURU Status, after all suspending other threads ignores the possibility that they hold
on a specific resource that the calling thread may soon need. This is the reason
resume have been deprecated in Java. NB: I realize this may be a somewhat naive view and am willing to be
<smile/> The most basic approach would be (using resumeAll) static void resumeAll() { if (nthreads > 1) { Thread tthis = getThis(); synchronized (threadlock) { for (int i = 0; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.resume(); } } } } of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every object
as mutex in D. If this is the case perhaps the addition of wait, notify and notifyall, a la
on object would allow for a more flexible and complete approach to multithreading. Of course
would require the Thread::wait method to be renamed Thread::join <smile/>. No flames
I will consider it further and hopefully give as much feedback as I can
wanted. I will keep looking for the cause of the deadlock and let you know what I
What are people using as a D Debugger, is there such a beast? Justin In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes the
interesting thing is that the Main thread is not deadlocked, amend your example and add the
after Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to
problem. that of threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out but you
notalone. Walter if you are reading, is there any reason why sychronization
not present in Thread.suspendAll. I fairly sure you are handling the locking lower
but itwould appear logica;l to implement the lock on the Thread class. But again I'm new
feel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 24 2003
Ok so Linux hangs as well but that should not be that much of a suprise since a process is active in unix and so suspending it means that the process will not be allocated an cpu time until woken up so it can't schedule threads, of course this depends on the threading model. More annoyingly SIGINT is blocked so you can't ctrl-c tha application, must change that. I am going to look at the windows code again today because the only reason a thread would cease to run if its parent thread were paused woul dbe if it were a fibre. Let me know if you make any progress. JustinIn article <bkt5ue$25tp$1 digitaldaemon.com>, dickl says...I'm running XP. I don't think the synchronized() call is needed in resumeAll.. The synchronized call in pauseAll should keep the main thread from doing stuff while a child thread is re-arranging memory. Its probably an very uncommon for this to happen. I plan on taking a more serious look at the gc tomorrow.. -------------- In article <bkt1ne$1vvi$1 digitaldaemon.com>, jhenzie mac.com says...I have found the same results, see previous. Are you running on Win or Lin? In article <bkt0sq$1umd$1 digitaldaemon.com>, dickl says...I've added synchronized() to Thread.pauseAll. I have also found that you can not pause allThreads[0] or the app will freeze. I believe this is because allThreads[0] is the main thread and pausing it will pause all the children. A better solution would be to put checks in the gc routines so that any memory alloc/dealloc waits for collectfull() to finish. There is no reason to pause threads which are not alloc/dealloc-ing memory. I don't understand the gc enough yet to suggest a change. static void pauseAll() { if (nthreads > 1) { synchronized (threadLock) { Thread tthis = getThis(); for (int i = 1; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.pause(); } } } } ============================= In article <bkrhoh$2vhg$1 digitaldaemon.com>, Walter says...I think you're on the right track here. If you want to make the modifications to thread.d, that'd be a great contribution to D! <jhenzie mac.com> wrote in message news:bkrbr7$2mhf$1 digitaldaemon.com...Walter Let me just say that I am new to D but I can not tell you how much I
your efforts. It has given me a sense of excitement that I have not felt since Objective-C. [Objective-c retain] by the way. In any case my concerns with the Thread class are as follows. 1. It seems to me that resumeAll and pauseAll ought to be considered
operations. In my opinion, a call to pauseAll should leave the calling thread as the only
thread in the process and it should be serial. That is calls to pauseAll should be
such that if thread1 calls pauseAll before thread2, thread1 will be the controlling thread when
is said and done. A resumeAll will then allow thread2 to take control. To my mind this type of call should be extremely rare and only used by
with GURU Status, after all suspending other threads ignores the possibility that they hold
on a specific resource that the calling thread may soon need. This is the reason
resume have been deprecated in Java. NB: I realize this may be a somewhat naive view and am willing to be
<smile/> The most basic approach would be (using resumeAll) static void resumeAll() { if (nthreads > 1) { Thread tthis = getThis(); synchronized (threadlock) { for (int i = 0; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.resume(); } } } } of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every object
as mutex in D. If this is the case perhaps the addition of wait, notify and notifyall, a la
on object would allow for a more flexible and complete approach to multithreading. Of course
would require the Thread::wait method to be renamed Thread::join <smile/>. No flames
I will consider it further and hopefully give as much feedback as I can
wanted. I will keep looking for the cause of the deadlock and let you know what I
What are people using as a D Debugger, is there such a beast? Justin In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes the
interesting thing is that the Main thread is not deadlocked, amend your example and add the
after Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to
problem. that of threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out but you
notalone. Walter if you are reading, is there any reason why sychronization
not present in Thread.suspendAll. I fairly sure you are handling the locking lower
but itwould appear logica;l to implement the lock on the Thread class. But again I'm new
feel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 25 2003
I've looked a the GC code in more detail. It appears anything to do anything with dynamic memory, has a call to synchronized() in it. So, it theory, any thread making a call will wait for any GC in progress. So, I don't see a need for the calls to thread.pauseAll and thread.resumeAll. I commented them out in gcx.fullCollect. So far I have not seen any problems. I've run my app for a for a few hours with no problems. I also then added another thread which calls fullCollect every 1 Sec and have my worker thread calling fullCollect every loop (about every 50mS). Didn't see a problem there either. For all the tests above, I put that for-loop in pauseAll back the way it was. I'm not using thread.pauseAll in my app. More checking on the Thread code is needed to see if pauseAll works ok when used by itself (outside of the GC code). The gc code is somewhat disruptive to my worker thread since it is doing real time signal processing, so I am looking at removing all dynamic memory stuff from it. <jhenzie mac.com> wrote in message news:bkt7p3$28e7$1 digitaldaemon.com...I have written a small C test app on XP and suspending the primary thread
effect on the process, execution continues. this makes me think that the
is in a critical, and common section when the pause is executed. My synchronization implementation in thread.d is entirely independent of
synchronization, thread uses threadLock, gc uses gclock, ir seem that the
nenory allocator and thread suspension/resume might need to share a global lock(s) I'll let you know how I get on with Linux tonight. Justin In article <bkt5ue$25tp$1 digitaldaemon.com>, dickl says...I'm running XP. I don't think the synchronized() call is needed in resumeAll.. The synchronized call in pauseAll should keep the main thread from doing
while a child thread is re-arranging memory. Its probably an very
this to happen. I plan on taking a more serious look at the gc tomorrow.. -------------- In article <bkt1ne$1vvi$1 digitaldaemon.com>, jhenzie mac.com says...I have found the same results, see previous. Are you running on Win or Lin? In article <bkt0sq$1umd$1 digitaldaemon.com>, dickl says...I've added synchronized() to Thread.pauseAll. I have also found that
pause allThreads[0] or the app will freeze. I believe this is because allThreads[0] is the main thread and pausing it will pause all the
A better solution would be to put checks in the gc routines so that any
alloc/dealloc waits for collectfull() to finish. There is no reason to
threads which are not alloc/dealloc-ing memory. I don't understand the
yet to suggest a change. static void pauseAll() { if (nthreads > 1) { synchronized (threadLock) { Thread tthis = getThis(); for (int i = 1; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.pause(); } } } } ============================= In article <bkrhoh$2vhg$1 digitaldaemon.com>, Walter says...I think you're on the right track here. If you want to make the modifications to thread.d, that'd be a great contribution to D! <jhenzie mac.com> wrote in message
Walter Let me just say that I am new to D but I can not tell you how much I
your efforts. It has given me a sense of excitement that I have not felt since
[Objective-c retain] by the way. In any case my concerns with the Thread class are as follows. 1. It seems to me that resumeAll and pauseAll ought to be
atomicoperations. In my opinion, a call to pauseAll should leave the calling thread as the
runningthread in the process and it should be serial. That is calls to pauseAll should be
such that if thread1 calls pauseAll before thread2, thread1 will be the controlling
allis said and done. A resumeAll will then allow thread2 to take control. To my mind this type of call should be extremely rare and only used
peoplewith GURU Status, after all suspending other threads ignores the possibility that they
a lockon a specific resource that the calling thread may soon need. This is the reason
resume have been deprecated in Java. NB: I realize this may be a somewhat naive view and am willing to
educated.<smile/> The most basic approach would be (using resumeAll) static void resumeAll() { if (nthreads > 1) { Thread tthis = getThis(); synchronized (threadlock) { for (int i = 0; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.resume(); } } } } of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every
can actas mutex in D. If this is the case perhaps the addition of wait, notify and notifyall,
java,on object would allow for a more flexible and complete approach to multithreading. Of
thiswould require the Thread::wait method to be renamed Thread::join <smile/>. No flames
I will consider it further and hopefully give as much feedback as I
and iswanted. I will keep looking for the cause of the deadlock and let you know
find.What are people using as a D Debugger, is there such a beast? Justin In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes the
interesting thing is that the Main thread is not deadlocked, amend your example and
followingafter Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to
problem. that of threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out but
arenotalone. Walter if you are reading, is there any reason why sychronization
not present in Thread.suspendAll. I fairly sure you are handling the locking
downbut itwould appear logica;l to implement the lock on the Thread class. But again
here sofeel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 25 2003
Totally agree the synchonized semantics are unnecessary in Thread. The problem is clearly to do with suspending the primary thread. On unix one might expect the app to hang given that what D uses as allThreads[0] is actually the process, but this does not explain the windows hang since windows processes are not active. It is very strange. Justin In article <bkvl68$1s3f$1 digitaldaemon.com>, dickl says...I've looked a the GC code in more detail. It appears anything to do anything with dynamic memory, has a call to synchronized() in it. So, it theory, any thread making a call will wait for any GC in progress. So, I don't see a need for the calls to thread.pauseAll and thread.resumeAll. I commented them out in gcx.fullCollect. So far I have not seen any problems. I've run my app for a for a few hours with no problems. I also then added another thread which calls fullCollect every 1 Sec and have my worker thread calling fullCollect every loop (about every 50mS). Didn't see a problem there either. For all the tests above, I put that for-loop in pauseAll back the way it was. I'm not using thread.pauseAll in my app. More checking on the Thread code is needed to see if pauseAll works ok when used by itself (outside of the GC code). The gc code is somewhat disruptive to my worker thread since it is doing real time signal processing, so I am looking at removing all dynamic memory stuff from it. <jhenzie mac.com> wrote in message news:bkt7p3$28e7$1 digitaldaemon.com...I have written a small C test app on XP and suspending the primary thread
effect on the process, execution continues. this makes me think that the
is in a critical, and common section when the pause is executed. My synchronization implementation in thread.d is entirely independent of
synchronization, thread uses threadLock, gc uses gclock, ir seem that the
nenory allocator and thread suspension/resume might need to share a global lock(s) I'll let you know how I get on with Linux tonight. Justin In article <bkt5ue$25tp$1 digitaldaemon.com>, dickl says...I'm running XP. I don't think the synchronized() call is needed in resumeAll.. The synchronized call in pauseAll should keep the main thread from doing
while a child thread is re-arranging memory. Its probably an very
this to happen. I plan on taking a more serious look at the gc tomorrow.. -------------- In article <bkt1ne$1vvi$1 digitaldaemon.com>, jhenzie mac.com says...I have found the same results, see previous. Are you running on Win or Lin? In article <bkt0sq$1umd$1 digitaldaemon.com>, dickl says...I've added synchronized() to Thread.pauseAll. I have also found that
pause allThreads[0] or the app will freeze. I believe this is because allThreads[0] is the main thread and pausing it will pause all the
A better solution would be to put checks in the gc routines so that any
alloc/dealloc waits for collectfull() to finish. There is no reason to
threads which are not alloc/dealloc-ing memory. I don't understand the
yet to suggest a change. static void pauseAll() { if (nthreads > 1) { synchronized (threadLock) { Thread tthis = getThis(); for (int i = 1; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.pause(); } } } } ============================= In article <bkrhoh$2vhg$1 digitaldaemon.com>, Walter says...I think you're on the right track here. If you want to make the modifications to thread.d, that'd be a great contribution to D! <jhenzie mac.com> wrote in message
Walter Let me just say that I am new to D but I can not tell you how much I
your efforts. It has given me a sense of excitement that I have not felt since
[Objective-c retain] by the way. In any case my concerns with the Thread class are as follows. 1. It seems to me that resumeAll and pauseAll ought to be
atomicoperations. In my opinion, a call to pauseAll should leave the calling thread as the
runningthread in the process and it should be serial. That is calls to pauseAll should be
such that if thread1 calls pauseAll before thread2, thread1 will be the controlling
allis said and done. A resumeAll will then allow thread2 to take control. To my mind this type of call should be extremely rare and only used
peoplewith GURU Status, after all suspending other threads ignores the possibility that they
a lockon a specific resource that the calling thread may soon need. This is the reason
resume have been deprecated in Java. NB: I realize this may be a somewhat naive view and am willing to
educated.<smile/> The most basic approach would be (using resumeAll) static void resumeAll() { if (nthreads > 1) { Thread tthis = getThis(); synchronized (threadlock) { for (int i = 0; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.resume(); } } } } of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every
can actas mutex in D. If this is the case perhaps the addition of wait, notify and notifyall,
java,on object would allow for a more flexible and complete approach to multithreading. Of
thiswould require the Thread::wait method to be renamed Thread::join <smile/>. No flames
I will consider it further and hopefully give as much feedback as I
and iswanted. I will keep looking for the cause of the deadlock and let you know
find.What are people using as a D Debugger, is there such a beast? Justin In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes the
interesting thing is that the Main thread is not deadlocked, amend your example and
followingafter Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point to
problem. that of threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out but
arenotalone. Walter if you are reading, is there any reason why sychronization
not present in Thread.suspendAll. I fairly sure you are handling the locking
downbut itwould appear logica;l to implement the lock on the Thread class. But again
here sofeel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 25 2003
The Thread class looks like it needs some work. There isn't a way to kill a thread and remove if from the list of threads, if the thread completes, you can't re-start it later on. Walter, whats the best way to address these issues with the Thread class ? 1) suspending allthread[0] suspends the application in pauseAll() 2) doing a delete on a thread causes problems (no destructor to remove the thread from the list) 3) letting a thread complete and then restarting it causes problems.(no way to mark a thread as terminated and allow it to restarted) 4) the call to pauseAll() and resumeAll() does not seem to be necessary in gcx.fullcollect() <jhenzie mac.com> wrote in message news:bkvq9i$2325$1 digitaldaemon.com...Totally agree the synchonized semantics are unnecessary in Thread. The problem is clearly to do with suspending the primary thread. On unix
might expect the app to hang given that what D uses as allThreads[0] is
the process, but this does not explain the windows hang since windows
are not active. It is very strange. Justin In article <bkvl68$1s3f$1 digitaldaemon.com>, dickl says...I've looked a the GC code in more detail. It appears anything to do
with dynamic memory, has a call to synchronized() in it. So, it theory,
thread making a call will wait for any GC in progress. So, I don't see a need for the calls to thread.pauseAll and thread.resumeAll. I commented them out in gcx.fullCollect. So far I have not seen any problems. I've run my app for a for a few hours with no problems. I also then added
thread which calls fullCollect every 1 Sec and have my worker thread calling
every loop (about every 50mS). Didn't see a problem there either. For all the tests above, I put that for-loop in pauseAll back the way it was. I'm not using thread.pauseAll in my app. More checking on the Thread code is needed to see if pauseAll works ok when used by itself (outside
the GC code). The gc code is somewhat disruptive to my worker thread since it is doing real time signal processing, so I am looking at removing all dynamic
stuff from it. <jhenzie mac.com> wrote in message
I have written a small C test app on XP and suspending the primary
has noeffect on the process, execution continues. this makes me think that
primaryis in a critical, and common section when the pause is executed. My synchronization implementation in thread.d is entirely independent
the gcsynchronization, thread uses threadLock, gc uses gclock, ir seem that
gc,nenory allocator and thread suspension/resume might need to share a
lock(s) I'll let you know how I get on with Linux tonight. Justin In article <bkt5ue$25tp$1 digitaldaemon.com>, dickl says...I'm running XP. I don't think the synchronized() call is needed in resumeAll.. The synchronized call in pauseAll should keep the main thread from
stuffwhile a child thread is re-arranging memory. Its probably an very
this to happen. I plan on taking a more serious look at the gc tomorrow.. -------------- In article <bkt1ne$1vvi$1 digitaldaemon.com>, jhenzie mac.com says...I have found the same results, see previous. Are you running on Win or Lin? In article <bkt0sq$1umd$1 digitaldaemon.com>, dickl says...I've added synchronized() to Thread.pauseAll. I have also found that
pause allThreads[0] or the app will freeze. I believe this is
allThreads[0] is the main thread and pausing it will pause all the
A better solution would be to put checks in the gc routines so that
memoryalloc/dealloc waits for collectfull() to finish. There is no reason
pausethreads which are not alloc/dealloc-ing memory. I don't understand
gc enoughyet to suggest a change. static void pauseAll() { if (nthreads > 1) { synchronized (threadLock) { Thread tthis = getThis(); for (int i = 1; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.pause(); } } } } ============================= In article <bkrhoh$2vhg$1 digitaldaemon.com>, Walter says...I think you're on the right track here. If you want to make the modifications to thread.d, that'd be a great contribution to D! <jhenzie mac.com> wrote in message
Walter Let me just say that I am new to D but I can not tell you how
appeciateyour efforts. It has given me a sense of excitement that I have not felt since
[Objective-c retain] by the way. In any case my concerns with the Thread class are as follows. 1. It seems to me that resumeAll and pauseAll ought to be
atomicoperations. In my opinion, a call to pauseAll should leave the calling thread as
onlyrunningthread in the process and it should be serial. That is calls to pauseAll should
serializedsuch that if thread1 calls pauseAll before thread2, thread1 will be the controlling
allis said and done. A resumeAll will then allow thread2 to take control. To my mind this type of call should be extremely rare and only
bypeoplewith GURU Status, after all suspending other threads ignores the possibility that
holda lockon a specific resource that the calling thread may soon need. This is the
suspend andresume have been deprecated in Java. NB: I realize this may be a somewhat naive view and am willing
beeducated.<smile/> The most basic approach would be (using resumeAll) static void resumeAll() { if (nthreads > 1) { Thread tthis = getThis(); synchronized (threadlock) { for (int i = 0; i < allThreadsDim; i++) { Thread t; t = allThreads[i]; if (t && t !== tthis && t.state == TS.RUNNING) t.resume(); } } } } of course this would require a recursive lock on Thread::resume
2. Given the sychronized(object) stnrax ir would seem that every
can actas mutex in D. If this is the case perhaps the addition of wait, notify and
a lajava,on object would allow for a more flexible and complete approach to multithreading. Of
thiswould require the Thread::wait method to be renamed Thread::join <smile/>. No
please.I will consider it further and hopefully give as much feedback as
canand iswanted. I will keep looking for the cause of the deadlock and let you
what Ifind.What are people using as a D Debugger, is there such a beast? Justin In article <bkr2gh$29sc$1 digitaldaemon.com>, Walter says...<jhenzie mac.com> wrote in message
It seems that the first call to the garbage collectors causes
deadlock. Theinteresting thing is that the Main thread is not deadlocked, amend your example and
followingafter Sleep(10000); Thread.resumeAll() The application exits as you would expect which tends to point
anotherproblem. that of threads that are sleeping being ignored as part of a
I am new to D so it may take me some time to figure this out
youarenotalone. Walter if you are reading, is there any reason why
semantics arenot present in Thread.suspendAll. I fairly sure you are handling the locking
downbut itwould appear logica;l to implement the lock on the Thread class. But again
here sofeel free to disabuse of that notion. More soon. Justin
Can you suggest any fixes to thread.d?
Sep 26 2003
At least on windows. I was so excited by the find that I have not refactored to
make it clean but here is the problem.
On windows GetCurrentThread returns -2 This is a pseudo handle that always
represents the current thread so which ever thread is calling SuspendThread with
allThreads[0].hdl is effectively pausing itself.
The following additions will resolve the problem, walter is there an official
submission form?
***windows.d***
extern (Windows)
{
export BOOL DuplicateHandle (HANDLE sourceProcess, HANDLE sourceThread,
HANDLE targetProcessHandle, HANDLE *targetHandle, DWORD access,
BOOL inheritHandle, DWORD options);
}
***thread.d***
static this()
{
threadLock = new Object();
Thread t = new Thread();
t.state = TS.RUNNING;
t.id = GetCurrentThreadId();
thread_hdl currentThread = GetCurrentThread();
HANDLE process = (HANDLE)-1;
DWORD access = (DWORD)0x00000002;
DuplicateHandle(process, currentThread, process,
&(t.hdl), (DWORD)0, TRUE, access);
t.stackBottom = os_query_stackBottom();
synchronized (threadLock)
{
assert(!allThreads[0]);
allThreads[0] = t;
allThreadsDim = 1;
t.idx = 0;
}
}
Sep 26 2003
At least on windows. I was so excited by the find that I have not refactored to
make it clean but here is the problem.
On windows GetCurrentThread returns -2 This is a pseudo handle that always
represents the current thread so which ever thread is calling SuspendThread with
allThreads[0].hdl is effectively pausing itself.
The following additions will resolve the problem, walter is there an official
submission form?
***windows.d***
extern (Windows)
{
export BOOL DuplicateHandle (HANDLE sourceProcess, HANDLE sourceThread,
HANDLE targetProcessHandle, HANDLE *targetHandle, DWORD access,
BOOL inheritHandle, DWORD options);
}
***thread.d***
static this()
{
threadLock = new Object();
Thread t = new Thread();
t.state = TS.RUNNING;
t.id = GetCurrentThreadId();
thread_hdl currentThread = GetCurrentThread();
HANDLE process = (HANDLE)-1;
DWORD access = (DWORD)0x00000002;
DuplicateHandle(process, currentThread, process,
&(t.hdl), (DWORD)0, TRUE, access);
t.stackBottom = os_query_stackBottom();
synchronized (threadLock)
{
assert(!allThreads[0]);
allThreads[0] = t;
allThreadsDim = 1;
t.idx = 0;
}
}
Sep 26 2003
"dickl" <dickl_member pathlink.com> wrote in message news:bkt0sq$1umd$1 digitaldaemon.com...There is no reason to pause threads which are not alloc/dealloc-ing memory.
Yes, there is, because they may hold (on their stacks) a reference to allocated memory.
Oct 01 2003









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