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D - Gl and Glut in D

reply "Ben Woodhead" <zander echotech.ca> writes:
Hello everybody

I was wondering if anybody converted the header for glut. Also i was
wondering if anybody converted gl and glu 1.4 and is there any chance that
these will be put into phobos.

I would like to start my game engine development in d. Is d ready for this.
I have heard that d is very stable now, is this the case.

Thanks, Ben
Mar 12 2003
next sibling parent reply Patrick Down <Patrick_member pathlink.com> writes:
In article <b4oclb$2fcq$1 digitaldaemon.com>, Ben Woodhead says...
Hello everybody

I was wondering if anybody converted the header for glut. Also i was
wondering if anybody converted gl and glu 1.4 and is there any chance that
these will be put into phobos.

I would like to start my game engine development in d. Is d ready for this.
I have heard that d is very stable now, is this the case.

Thanks, Ben

I use Pavel Minayev's from here: http://int19h.tamb.ru/files.html You will need to go through and convert the "extended"s to "real"s.
Mar 12 2003
parent "Ben Woodhead" <zander echotech.ca> writes:
Ok.. Thanks.. I used the files from there.

"Patrick Down" <Patrick_member pathlink.com> wrote in message
news:b4oe5n$2gkt$1 digitaldaemon.com...
 In article <b4oclb$2fcq$1 digitaldaemon.com>, Ben Woodhead says...
Hello everybody

I was wondering if anybody converted the header for glut. Also i was
wondering if anybody converted gl and glu 1.4 and is there any chance


these will be put into phobos.

I would like to start my game engine development in d. Is d ready for


I have heard that d is very stable now, is this the case.

Thanks, Ben

I use Pavel Minayev's from here: http://int19h.tamb.ru/files.html You will need to go through and convert the "extended"s to "real"s.

Mar 13 2003
prev sibling parent reply "Sean L. Palmer" <seanpalmer directvinternet.com> writes:
You'll need a debugger made to work well with COFF to do much more than a
demo.  The D compiler is shaping up pretty nicely though.  It is still
pre-release so expect some changes to the language to happen.

Sean

"Ben Woodhead" <zander echotech.ca> wrote in message
news:b4oclb$2fcq$1 digitaldaemon.com...
 Hello everybody

 I was wondering if anybody converted the header for glut. Also i was
 wondering if anybody converted gl and glu 1.4 and is there any chance that
 these will be put into phobos.

 I would like to start my game engine development in d. Is d ready for

 I have heard that d is very stable now, is this the case.

 Thanks, Ben

Mar 12 2003
parent reply "Ben Woodhead" <zander echotech.ca> writes:
Hello Sean

Thanks for the info. I really haven't used a debugger anyway. I have always
followed linus thought of debugger are bad. So I read the code instead, but
sometimes it takes time. I do everything in small increments and review
everything.
Thanks for your responce..
Ben


"Sean L. Palmer" <seanpalmer directvinternet.com> wrote in message
news:b4pcod$53a$1 digitaldaemon.com...
 You'll need a debugger made to work well with COFF to do much more than a
 demo.  The D compiler is shaping up pretty nicely though.  It is still
 pre-release so expect some changes to the language to happen.

 Sean

 "Ben Woodhead" <zander echotech.ca> wrote in message
 news:b4oclb$2fcq$1 digitaldaemon.com...
 Hello everybody

 I was wondering if anybody converted the header for glut. Also i was
 wondering if anybody converted gl and glu 1.4 and is there any chance


 these will be put into phobos.

 I would like to start my game engine development in d. Is d ready for

 I have heard that d is very stable now, is this the case.

 Thanks, Ben


Mar 13 2003
parent reply "Sean L. Palmer" <seanpalmer directvinternet.com> writes:
When the compiler doesn't do what it's supposed to do, or something
unplanned, unexpected, unexplainable, something really bad happens, a good
debugger is invaluable.  Worth its megs in gold.

A debugger is other than that, quite handy, because it lets you snoop around
and collect clues as to what might be the problem.  Saves alot of time.

Not having a good debugger for D is what keeps me from using it for more
than little tests.  Maybe if someone knows how to get VS.NET to do a better
job with COFF debug info it'd help alot.

Sean

"Ben Woodhead" <zander echotech.ca> wrote in message
news:b4qohb$169p$1 digitaldaemon.com...
 Hello Sean

 Thanks for the info. I really haven't used a debugger anyway. I have

 followed linus thought of debugger are bad. So I read the code instead,

 sometimes it takes time. I do everything in small increments and review
 everything.
 Thanks for your responce..
 Ben


 "Sean L. Palmer" <seanpalmer directvinternet.com> wrote in message
 news:b4pcod$53a$1 digitaldaemon.com...
 You'll need a debugger made to work well with COFF to do much more than


 demo.  The D compiler is shaping up pretty nicely though.  It is still
 pre-release so expect some changes to the language to happen.

 Sean

 "Ben Woodhead" <zander echotech.ca> wrote in message
 news:b4oclb$2fcq$1 digitaldaemon.com...
 Hello everybody

 I was wondering if anybody converted the header for glut. Also i was
 wondering if anybody converted gl and glu 1.4 and is there any chance


 these will be put into phobos.

 I would like to start my game engine development in d. Is d ready for

 I have heard that d is very stable now, is this the case.

 Thanks, Ben



Mar 13 2003
parent reply "Walter" <walter digitalmars.com> writes:
"Sean L. Palmer" <seanpalmer directvinternet.com> wrote in message
news:b4rs6j$2026$1 digitaldaemon.com...
 When the compiler doesn't do what it's supposed to do, or something
 unplanned, unexpected, unexplainable, something really bad happens, a good
 debugger is invaluable.  Worth its megs in gold.

 A debugger is other than that, quite handy, because it lets you snoop

 and collect clues as to what might be the problem.  Saves alot of time.

 Not having a good debugger for D is what keeps me from using it for more
 than little tests.  Maybe if someone knows how to get VS.NET to do a

 job with COFF debug info it'd help alot.

I frequently use WINDBG with it. Works fine.
Apr 20 2003
parent "Sean L. Palmer" <palmer.sean verizon.net> writes:
I've been having pretty good success these days with VS.NET.  Still problems
with locals, and occasionally it won't let me put breakpoints where I want
too, but not that bad.

Sean

"Walter" <walter digitalmars.com> wrote in message
news:b7tkf6$cli$1 digitaldaemon.com...
 "Sean L. Palmer" <seanpalmer directvinternet.com> wrote in message
 news:b4rs6j$2026$1 digitaldaemon.com...
 Not having a good debugger for D is what keeps me from using it for more
 than little tests.  Maybe if someone knows how to get VS.NET to do a

 job with COFF debug info it'd help alot.

I frequently use WINDBG with it. Works fine.

Apr 20 2003