D - Cilk parallel ANSI C
- Mark Evans <Mark_member pathlink.com> Feb 19 2003
http://supertech.lcs.mit.edu/cilk/index.html Cilk is a language for multithreaded parallel programming based on ANSI C. Cilk is designed for general-purpose parallel programming, but it is especially effective for exploiting dynamic, highly asynchronous parallelism, which can be difficult to write in data-parallel or message-passing style. Using Cilk, our group has developed three world-class chess programs, StarTech, *Socrates, and Cilkchess. Cilk provides an effective platform for programming dense and sparse numerical algorithms, such as matrix factorization and N-body simulations, and we are working on other types of applications. Unlike many other multithreaded programming systems, Cilk is algorithmic, in that the runtime system employs a scheduler that allows the performance of programs to be estimated accurately based on abstract complexity measures. The philosophy behind Cilk is that a programmer should concentrate on structuring the program to expose parallelism and exploit locality, leaving Cilk's runtime system with the responsibility of scheduling the computation to run efficiently on a given platform. Thus, the Cilk runtime system takes care of details like load balancing, paging, and communication protocols. Unlike other multithreaded languages, however, Cilk is algorithmic in that the runtime system guarantees efficient and predictable performance.
Feb 19 2003